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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* properly fixed notificaitons for theme changed, closes #5774Juan Linietsky2016-07-181-0/+15
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* Keep track of when fonts change, so theme or controls that use fonts as ↵Juan Linietsky2016-06-171-0/+45
| | | | | | overrides get properly updated. closes #4622 , probably closes many other issues too
* -added missing .inc filesJuan Linietsky2016-06-171-9/+18
| | | | | | -Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
* Fixed ancient bug that prevented proper theme editing, closes #4924Juan Linietsky2016-06-121-3/+4
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* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
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* Adds a remove class item option in the theme editor.Aren Villanueva2016-04-211-1/+8
| | | | I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
* remove trailing whitespaceHubert Jarosz2016-03-091-52/+52
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* Move shaders to default theme and add shader_override related methods to ↵MarianoGNU2016-01-151-0/+45
| | | | Control class
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-6/+6
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+8
| | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-6/+6
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* improved kinematic motion, improved demos for kinematic motionJuan Linietsky2015-05-031-5/+13
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-151-4/+47
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+973