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path: root/scene/resources/theme.cpp
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* Move shaders to default theme and add shader_override related methods to ↵MarianoGNU2016-01-151-0/+45
| | | | Control class
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-6/+6
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+8
| | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-6/+6
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* improved kinematic motion, improved demos for kinematic motionJuan Linietsky2015-05-031-5/+13
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-151-4/+47
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+973