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path: root/scene/resources/style_box.cpp
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* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-13/+13
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* New customizable editor themevolzhs2017-05-091-0/+19
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* Respect the expand margin for StyleBoTextures again.Ray Koopa2017-04-131-0/+5
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fixed WindowDialog not aligning properlyRobert Hernandez2017-03-311-2/+2
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* Fixed AtlasTexture being incorrectlyRobert Hernandez2017-03-301-6/+8
| | | | | Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an AtlasTexture.
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-163/+125
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-34/+34
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-22/+22
| | | | This saves typing and is a step towards fixing #56
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-13/+17
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-34/+34
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-125/+1
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-125/+1
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-051-1/+20
| | | | profiler yet.
* Modify margins with mouse inputMarianoGNU2016-06-201-0/+5
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* Enhanced StyleBoxTexture:Geequlim2016-06-051-1/+19
| | | | | Add texture region support for StyleBoxTexture. Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
* Add texture region support for stylebox renderGeequlim2016-06-051-2/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-15/+15
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-4/+4
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* customizable content margin in styleboxesJuan Linietsky2015-02-101-0/+6
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+502