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path: root/scene/resources/shader_graph.cpp
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* -changed type of C component of vec interp, fixes #1144Juan Linietsky2015-01-071-1/+4
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* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-73/+213
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-726/+1473
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* Fix some more incorrect bindingsGerold312014-10-261-2/+2
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* Fixing Issues...Juan Linietsky2014-09-191-62/+227
| | | | | | | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+862