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path: root/scene/resources/shader_graph.cpp
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* Merge pull request #3136 from MarianoGnu/bug_fixingRémi Verschelde2016-01-061-2/+3
|\ | | | | Fix RGBA Uniform autogeneration in ShaderGraph
| * Fix RGBA Uniform autogeneration in ShaderGraph (fixes #2606)MarianoGNU2015-12-261-2/+3
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* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* | Fix wrong getters in ShaderGraphRémi Verschelde2015-12-281-6/+6
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* | replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-141-1/+1
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* | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-181-6/+20
|\ \ | | | | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp
| * | Added ability to write directly to 4-dimensional position vector from within ↵Saracen2015-11-021-6/+20
| |/ | | | | | | custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
* / New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-081-0/+1
|/ | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp
* Fix crash when using a Scalar Uniform node to GraphShaderMarianoGNU2015-10-171-4/+4
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* Compile shaders using default values.Mariano Javier Suligoy2015-08-301-10/+77
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* Edit default values. WARNING!!!Mariano Javier Suligoy2015-08-291-43/+107
| | | | Do not merge these changes, default values are not compiled into shaders yet!
* Little fix: don't create an empty undo/redo command when trying to add a ↵Mariano Javier Suligoy2015-07-251-0/+9
| | | | second Input GraphNode
* Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy2015-07-251-0/+41
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* more fixesJuan Linietsky2015-05-191-1/+1
| | | | | | -only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939
* -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), ↵Juan Linietsky2015-05-041-1/+1
| | | | fixes #1775
* -vec3 uniforms should now work, fixes #1773Juan Linietsky2015-05-041-1/+1
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* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* fixed UV2 source in shader graph, closes #1633Juan Linietsky2015-04-121-2/+2
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* -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵Juan Linietsky2015-04-091-0/+3
| | | | #1634 and #1610
* fixed shader graph length node, fixes #1632Juan Linietsky2015-04-071-1/+1
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* Beta1 Attempt #1Juan Linietsky2015-04-021-3/+12
| | | | | | | | | -=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
* begin work on lighting system for 2DJuan Linietsky2015-01-221-1/+1
| | | | nothing functional yet, just experimenting with API
* Fixes to texscreen, fixes to white testcubeJuan Linietsky2015-01-201-2/+2
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* Visual Shader Editing for 2DJuan Linietsky2015-01-201-1/+48
| | | | Editing 2D shaders with visual editor seems to work now.
* Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-191-3/+320
| | | | | Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened.
* -intentional breakage of shader graph to fix issues, existing graphs will be ↵Juan Linietsky2015-01-181-1/+19
| | | | broken, sorry :(
* 2D Rewrite Step [1]Juan Linietsky2015-01-101-3/+0
| | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* Fixes to GraphEdit:Juan Linietsky2015-01-081-22/+165
| | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
* -Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky2015-01-071-8/+8
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* -changed type of C component of vec interp, fixes #1144Juan Linietsky2015-01-071-1/+4
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* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-73/+213
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-726/+1473
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* Fix some more incorrect bindingsGerold312014-10-261-2/+2
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* Fixing Issues...Juan Linietsky2014-09-191-62/+227
| | | | | | | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+862