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path: root/scene/resources/shader.cpp
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵Juan Linietsky2015-04-091-2/+3
| | | | #1634 and #1610
* -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵Juan Linietsky2015-01-111-1/+1
| | | | | | fixed later. -fixed issue of opacity not working
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-2/+5
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-10/+3
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* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-0/+43
| | | | | | -work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
* Misc FixesJuan Linietsky2014-06-271-5/+18
| | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+417