| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵ | Juan Linietsky | 2015-04-09 | 1 | -2/+3 |
| | | | | | #1634 and #1610 | ||||
| * | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵ | Juan Linietsky | 2015-01-11 | 1 | -1/+1 |
| | | | | | | | fixed later. -fixed issue of opacity not working | ||||
| * | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | 2015-01-07 | 1 | -2/+5 |
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| * | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -10/+3 |
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| * | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky | 2014-12-21 | 1 | -0/+43 |
| | | | | | | | -work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs) | ||||
| * | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -5/+18 |
| | | | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+417 |
