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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Make most resources (save for packedscenes and scripts) reload if they ↵Juan Linietsky2016-06-271-0/+2
| | | | change on disk. Closes #4059.
* Property handle rotated controls in 2D editor, fixes #3613Juan Linietsky2016-02-081-1/+1
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* -Restore mouse on X11 when debugger break happens, closes #2232Juan Linietsky2016-01-021-3/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+246