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path: root/scene/resources/packed_scene.cpp
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* Add support for placeholders in tscn, which was missing. Closes #3652Juan Linietsky2016-02-211-1/+28
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* -Added missing functions to the doc, fixes #3583Juan Linietsky2016-02-091-1/+0
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* -Allow renaming root node of inherited sceneJuan Linietsky2016-02-091-1/+1
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* -Some changes to how scenes and scripts are overriden in scene instance and ↵Juan Linietsky2016-01-231-5/+31
| | | | | | inheritance -Fixes #3127 and also properly fixes #2958
* -Ability to retrieve state data from PackedScene, closes #3413Juan Linietsky2016-01-231-0/+33
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* -Make sure scenes properly update when switching tabs, even if sub-instances ↵Juan Linietsky2016-01-141-0/+10
| | | | changed. Fixes #3201
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky2015-12-131-0/+11
| | | | (it's clevery done so local changes to scenes are kept even if unsaved)
* -force exporting of original script exported variables on overriden scriptsJuan Linietsky2015-12-121-0/+13
| | | | | -this works around the problem of scripts being reloaded and their properties lost -fixes #2958
* -Fixed bug with scene inheritance, should work againJuan Linietsky2015-11-281-1/+82
| | | | -Proper .tscn and .tres parsing, should work, please test well!
* -better integration of ndee's themeJuan Linietsky2015-11-131-1/+1
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* -fixes disability to remove instanced nodes when reopening scene. Fixes #2610Juan Linietsky2015-10-171-3/+3
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* -fixes and more fixes to new scene system, seems stable now..reduz2015-10-161-10/+47
| | | | BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
* Large improvements on scene packing and managementreduz2015-10-101-121/+984
| | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-3/+6
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* -More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky2015-05-041-0/+2
| | | | -added NOTIFICATION_INSTANCED
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Bug FixesJuan Linietsky2014-11-021-0/+4
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* -One liner fix for crash, line was removed accidentally.Juan Linietsky2014-10-071-0/+2
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* Build System ChangesJuan Linietsky2014-10-071-3/+23
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* Huge Amount of BugFixJuan Linietsky2014-10-031-4/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
* -fixed bug importing skeletonsJuan Linietsky2014-02-231-561/+561
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+589