| Commit message (Expand) | Author | Age | Files | Lines |
| * | Fixed mesh importing when multiple materials are present | Daniel J. Ramirez | 2017-11-17 | 1 | -4/+6 |
| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -12/+12 |
| * | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | 2017-11-14 | 1 | -0/+7 |
| * | Update meshes when reimporting, | Daniel J. Ramirez | 2017-11-12 | 1 | -3/+10 |
| * | Fix enums bindings | Maxim Sheronov | 2017-09-13 | 1 | -0/+40 |
| * | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne | 2017-09-11 | 1 | -1/+3 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Bind missing ArrayMesh.ARRAY_MAX | Marc Gilleron | 2017-08-27 | 1 | -0/+1 |
| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -25/+25 |
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -6/+6 |
| * | -Ability to set default import presets for type | Juan Linietsky | 2017-07-23 | 1 | -1/+1 |
| * | Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh | Ralph Minderhoud | 2017-07-14 | 1 | -8/+11 |
| * | Properly exposed material types everywhere. | Juan Linietsky | 2017-06-22 | 1 | -2/+9 |
| * | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | 2017-06-16 | 1 | -69/+0 |
| * | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 1 | -2/+2 |
| * | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -0/+1 |
| * | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -461/+471 |
| * | GDScript bindings for various missing Mesh functions. | Ferenc Arn | 2017-05-18 | 1 | -0/+5 |
| * | Revert " 3.0 recompute_aabb on add_surface" | Ramesh Ravone | 2017-04-26 | 1 | -2/+0 |
| * | 3.0 recompute_aabb on add_surface | Ramesh Ravone | 2017-04-26 | 1 | -0/+2 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -0/+74 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -387/+317 |
| * | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 1 | -2/+2 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -21/+21 |
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -2/+2 |
| * | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | 2017-01-12 | 1 | -50/+50 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -13/+13 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -53/+53 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -23/+23 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -39/+97 |
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| | * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 1 | -2/+4 |
| | * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 1 | -3/+3 |
| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -10/+92 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -32/+6 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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| * | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | 2016-07-08 | 1 | -2/+2 |
| * | Remove found dead code | Pedro J. Estébanez | 2016-06-07 | 1 | -6/+0 |
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -1/+4 |
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -32/+32 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 |
| * | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky | 2015-06-29 | 1 | -5/+5 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | Bug Fixes | Juan Linietsky | 2014-11-02 | 1 | -0/+219 |
| * | Collada | Juan Linietsky | 2014-10-14 | 1 | -0/+27 |
| * | A bit of everything: | Juan Linietsky | 2014-05-14 | 1 | -7/+22 |
| * | Lots of 3D improvements: | Juan Linietsky | 2014-05-04 | 1 | -0/+28 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+753 |