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path: root/scene/resources/material.cpp (follow)
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* Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...Juan Linietsky2017-10-011-3/+3
* Added light affect parameter to baked AOJuan Linietsky2017-09-231-0/+21
* Fixes to rim parameter in shaderJuan Linietsky2017-09-231-4/+4
* Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky2017-09-221-0/+6
* Added proximity and distance fade to SpatialMaterialJuan Linietsky2017-09-211-1/+115
* Material: fix priority not intPoommetee Ketson2017-09-111-4/+4
* hide next pass for material types that make it pointless, closes #10686Juan Linietsky2017-09-051-0/+11
* Added transmission shader parameter.Juan Linietsky2017-09-031-2/+42
* Made triplanar local space by default, world space optionally, closes #10159Juan Linietsky2017-09-021-24/+26
* Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-4/+31
* Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979Juan Linietsky2017-08-311-1/+1
* Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheetRémi Verschelde2017-08-311-6/+6
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| * Fix UV calculation for spritesheet in particlesMaxim Sheronov2017-08-231-6/+6
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* | Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-0/+1
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* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-72/+72
* Oops, fixed wrong color masking problem. Closes #10149Juan Linietsky2017-08-171-1/+2
* Merge pull request #10194 from Keetz/update-default-valuesRémi Verschelde2017-08-111-2/+2
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| * Updated default values in SpatialMaterial and EnvironmentRasmus Ketelsen2017-08-091-2/+2
* | Removes type information from method bindsIgnacio Etcheverry2017-08-101-7/+7
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* -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-081-7/+83
* -Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky2017-08-021-9/+100
* Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde2017-07-241-3/+3
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| * Add object type hint for docsPoommetee Ketson2017-07-231-3/+3
* | Several changes to better run in mobile.Juan Linietsky2017-07-221-0/+10
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* [#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito2017-07-111-1/+1
* Some adjustments to toon material to make it more flexibleJuan Linietsky2017-07-081-1/+3
* Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-081-4/+104
* -Added triplanar mapping modesJuan Linietsky2017-07-081-43/+205
* Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky2017-07-031-2/+2
* Reworked translation systemJuan Linietsky2017-06-281-3/+3
* Usability improvements for folding. Unfortunately SpatialMaterial broke compa...Juan Linietsky2017-06-251-6/+6
* -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky2017-06-171-2/+0
* fix bug related to unshaded materials not working on MSVC. Not cleanest solut...Juan Linietsky2017-06-151-0/+2
* -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-051-30/+38
* Added depth texture support (using parallax) to default material.Juan Linietsky2017-06-041-29/+132
* Rework shading modes and change location of light shaderJuan Linietsky2017-06-011-1/+7
* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-311-63/+34
* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-301-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-146/+401
* Fix typo in FixedSpatialMaterialAndreas Haas2017-04-061-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-550/+496
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-64/+64
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-59/+59
* Use property convention introduced in b085c4 (_ rather than / as separator).Ferenc Arn2017-01-181-1/+1
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-59/+77
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-64/+64
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-355/+889
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