| Commit message (Expand) | Author | Age | Files | Lines |
| * | Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi... | Juan Linietsky | 2017-10-01 | 1 | -3/+3 |
| * | Added light affect parameter to baked AO | Juan Linietsky | 2017-09-23 | 1 | -0/+21 |
| * | Fixes to rim parameter in shader | Juan Linietsky | 2017-09-23 | 1 | -4/+4 |
| * | Ability to convert from SpatialMaterial to ShaderMaterial | Juan Linietsky | 2017-09-22 | 1 | -0/+6 |
| * | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | 2017-09-21 | 1 | -1/+115 |
| * | Material: fix priority not int | Poommetee Ketson | 2017-09-11 | 1 | -4/+4 |
| * | hide next pass for material types that make it pointless, closes #10686 | Juan Linietsky | 2017-09-05 | 1 | -0/+11 |
| * | Added transmission shader parameter. | Juan Linietsky | 2017-09-03 | 1 | -2/+42 |
| * | Made triplanar local space by default, world space optionally, closes #10159 | Juan Linietsky | 2017-09-02 | 1 | -24/+26 |
| * | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky | 2017-09-01 | 1 | -4/+31 |
| * | Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979 | Juan Linietsky | 2017-08-31 | 1 | -1/+1 |
| * | Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet | Rémi Verschelde | 2017-08-31 | 1 | -6/+6 |
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| | * | Fix UV calculation for spritesheet in particles | Maxim Sheronov | 2017-08-23 | 1 | -6/+6 |
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | | Cleanup tons of obsolete commented out code | Rémi Verschelde | 2017-08-26 | 1 | -0/+1 |
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| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -72/+72 |
| * | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | 2017-08-17 | 1 | -1/+2 |
| * | Merge pull request #10194 from Keetz/update-default-values | Rémi Verschelde | 2017-08-11 | 1 | -2/+2 |
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| | * | Updated default values in SpatialMaterial and Environment | Rasmus Ketelsen | 2017-08-09 | 1 | -2/+2 |
| * | | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -7/+7 |
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| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -7/+83 |
| * | -Added GLTF scene support (still missing animations and .glb extension) | Juan Linietsky | 2017-08-02 | 1 | -9/+100 |
| * | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde | 2017-07-24 | 1 | -3/+3 |
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| | * | Add object type hint for docs | Poommetee Ketson | 2017-07-23 | 1 | -3/+3 |
| * | | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -0/+10 |
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| * | [#7212] Fixed missing 'Variant' return values in documentation. | ducdetronquito | 2017-07-11 | 1 | -1/+1 |
| * | Some adjustments to toon material to make it more flexible | Juan Linietsky | 2017-07-08 | 1 | -1/+3 |
| * | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 1 | -4/+104 |
| * | -Added triplanar mapping modes | Juan Linietsky | 2017-07-08 | 1 | -43/+205 |
| * | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky | 2017-07-03 | 1 | -2/+2 |
| * | Reworked translation system | Juan Linietsky | 2017-06-28 | 1 | -3/+3 |
| * | Usability improvements for folding. Unfortunately SpatialMaterial broke compa... | Juan Linietsky | 2017-06-25 | 1 | -6/+6 |
| * | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky | 2017-06-17 | 1 | -2/+0 |
| * | fix bug related to unshaded materials not working on MSVC. Not cleanest solut... | Juan Linietsky | 2017-06-15 | 1 | -0/+2 |
| * | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky | 2017-06-05 | 1 | -30/+38 |
| * | Added depth texture support (using parallax) to default material. | Juan Linietsky | 2017-06-04 | 1 | -29/+132 |
| * | Rework shading modes and change location of light shader | Juan Linietsky | 2017-06-01 | 1 | -1/+7 |
| * | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | 2017-05-31 | 1 | -63/+34 |
| * | Several fixes related to PBR and Environment | Juan Linietsky | 2017-05-30 | 1 | -3/+3 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -146/+401 |
| * | Fix typo in FixedSpatialMaterial | Andreas Haas | 2017-04-06 | 1 | -1/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -550/+496 |
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -1/+1 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -64/+64 |
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -59/+59 |
| * | Use property convention introduced in b085c4 (_ rather than / as separator). | Ferenc Arn | 2017-01-18 | 1 | -1/+1 |
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -59/+77 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -64/+64 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -355/+889 |
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