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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Add a function to notify font users that the font changed. Closes #5774Juan Linietsky2016-07-181-0/+6
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* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky2016-06-221-1/+1
| | | | | | statically typed languages, should help in the Mono integration. Disabled by default.
* move Font to BitmapFontJuan Linietsky2016-04-281-98/+141
| | | | so we can add DynamicFont later..
* remove trailing whitespaceHubert Jarosz2016-03-091-18/+18
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* added fallbacks proprty to fontsJuan Linietsky2015-12-101-21/+22
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* add bind method for create_from_fnt (load fnt made by BMFont)volzhs2015-06-101-1/+1
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* add bind method for create_from_fnt (load fnt made by BMFont)volzhs2015-06-101-0/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+4
| | | | also added a demo showing how this works
* signed distance field font supportJuan Linietsky2015-03-211-0/+17
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+554