| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | Add a function to notify font users that the font changed. Closes #5774 | Juan Linietsky | 2016-07-18 | 1 | -0/+6 |
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| * | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵ | Juan Linietsky | 2016-06-22 | 1 | -1/+1 |
| | | | | | | | statically typed languages, should help in the Mono integration. Disabled by default. | ||||
| * | move Font to BitmapFont | Juan Linietsky | 2016-04-28 | 1 | -98/+141 |
| | | | | | so we can add DynamicFont later.. | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -18/+18 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 |
| | | | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | ||||
| * | added fallbacks proprty to fonts | Juan Linietsky | 2015-12-10 | 1 | -21/+22 |
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| * | add bind method for create_from_fnt (load fnt made by BMFont) | volzhs | 2015-06-10 | 1 | -1/+1 |
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| * | add bind method for create_from_fnt (load fnt made by BMFont) | volzhs | 2015-06-10 | 1 | -0/+1 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | input events on Area2D is now supported | Juan Linietsky | 2015-03-22 | 1 | -0/+4 |
| | | | | | also added a demo showing how this works | ||||
| * | signed distance field font support | Juan Linietsky | 2015-03-21 | 1 | -0/+17 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+554 |
