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path: root/scene/resources/dynamic_font.cpp
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* DynamicFont caches now accounts for texture flagsZher Huei Lee2016-08-021-56/+50
| | | | CacheID added for future-proofing
* Added extra spacing support for DynamicFontZher Huei Lee2016-08-021-5/+57
| | | | | Side effect is that label min-size will now take into account kerning.
* Added texture mipmaps and filtering to DynamicFontZher Huei Lee2016-08-021-7/+73
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* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-1/+1
| | | | Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky2016-06-221-2/+2
| | | | | | statically typed languages, should help in the Mono integration. Disabled by default.
* Merge pull request #5259 from neikeq/pr-textedit-zoomRémi Verschelde2016-06-191-1/+1
|\ | | | | TextEdit: Change font size with Ctrl+Mouse Wheel Up/Down
| * TextEdit: Change font size with Ctrl+Mouse Wheel Up/DownIgnacio Etcheverry2016-06-181-1/+1
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* | DynamicFontData can be built-in (will still link to a ttf though), closes #4600Juan Linietsky2016-06-181-0/+11
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* | Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
|/ | | Also removes a couple wrong Godot headers from third-party source files.
* fix crash when clearing dynamicfontdata, closes #4877Juan Linietsky2016-06-131-1/+5
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* Some cleanup to GDScriptJuan Linietsky2016-05-311-0/+8
| | | | separated GDFunction (VM) from GDScript in two different files
* changed font system to use fallbacksJuan Linietsky2016-05-301-31/+254
| | | | this way more than 64k characters can be used
* Finalized DynamicFont implementationJuan Linietsky2016-05-291-121/+180
| | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
* Fix crash in dynamic fontsanikoyes2016-05-031-0/+4
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* Support for dynamic fonts (TTF)Juan Linietsky2016-05-011-0/+519
Added support for DynamicFont, which can load a TTF of any size to use as a font. No import required.