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path: root/scene/resources/default_theme/default_theme.cpp (follow)
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* Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde2017-06-051-4/+4
|\ | | | | renamed all Rect2.pos to Rect2.position
| * renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-4/+4
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* | Removed stupid right arrow to edit resource. Now simply click it..Juan Linietsky2017-06-041-0/+4
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* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-160/+94
|\ | | | | New customizable editor theme
| * New customizable editor themevolzhs2017-05-091-18/+16
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| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-144/+80
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-17/+17
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* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-80/+144
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* Merge pull request #8376 from RayKoopa/fix_stylebox_expand_marginRémi Verschelde2017-04-201-4/+2
|\ | | | | Respect the expand margin for StyleBoxTextures again.
| * Respect the expand margin for StyleBoTextures again.Ray Koopa2017-04-131-4/+2
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* | Fix editor style box for ToolButtonvolzhs2017-04-121-10/+4
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-1/+1
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* Fixed WindowDialog not aligning properlyRobert Hernandez2017-03-311-1/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-610/+530
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Added functionality for resizable dialogs.Ray Koopa2017-03-011-16/+11
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* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-1/+1
| | | | | | | - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
* Add disabled tabsRay Koopa2017-02-271-0/+4
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-141-2/+2
| | | | | ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.
* Merge pull request #7431 from MarianoGnu/gles3Juan Linietsky2017-01-041-6/+0
|\ | | | | Fix Color Picker
| * Fix Color PickerMariano Suligoy2016-10-191-6/+0
| | | | | | Replace shaders with procedurally generated controls
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-6/+12
|\| | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-6/+12
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | Reused Button styleboxes for ButtonArrayZher Huei Lee2016-11-191-11/+10
| | | | | | | | | | Plus other tweaks to make it look more similar to a VBoxContainer of Buttons.
* | Made background and symbol color follow the color APIPaulb232016-11-061-0/+1
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* Add scrolling to Tree control in Drag and Drop modePawel Kowal2016-09-171-0/+2
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* -Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky2016-09-131-7/+24
| | | | -Improved HiDPI detection (requires resolution of > 2000 in X axis)
* -Added focus to comment nodeJuan Linietsky2016-09-021-0/+2
| | | | -Make comment node not grab focus on main area
* More visual script workJuan Linietsky2016-08-251-0/+3
| | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* prettier connections for graph editJuan Linietsky2016-08-231-0/+2
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* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-061-0/+5
| | | | support, but VisualScript should be more or less done!
* Concluded base visual scripting! can edit but not run though.Juan Linietsky2016-08-041-0/+3
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* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-3/+3
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* Property convert images to RGBA before applying hq2x, fixes #5168Juan Linietsky2016-07-181-2/+6
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* Added block caret to TextEditPaulb232016-07-121-0/+1
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* Removed duplicate colorPaulb232016-07-111-1/+0
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* Expose colors to themePaulb232016-07-111-0/+7
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* Exposed code completion colors to the text edit themePaulb232016-06-241-0/+3
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* Added code completion existing color settingPaulb232016-06-211-1/+0
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* Added code completion selected color settingPaulb232016-06-211-6/+0
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-10/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* It is now possible to set a default custom theme, whether you want a hidpi ↵Juan Linietsky2016-06-161-22/+16
| | | | default theme, or just use a custom font for the default theme
* Adds the ability to draw parent-children relationship lines in scene tree editorUgisBrekis2016-06-151-3/+2
| | | | | Can be turned on/off in editor settings + line color change available as well
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-143/+132
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Fixed caret color not changing though propertiesPaulb232016-05-241-1/+1
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* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+1
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* Merge pull request #4096 from neikeq/pr-margin-cont-impJuan Linietsky2016-05-131-1/+4
|\ | | | | MarginContainer improvements
| * MarginContainer: Add top, right and bottom marginsIgnacio Etcheverry2016-03-211-1/+4
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