| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | 2017-06-05 | 1 | -4/+4 |
| |\ | | | | | renamed all Rect2.pos to Rect2.position | ||||
| | * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -4/+4 |
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| * | | Removed stupid right arrow to edit resource. Now simply click it.. | Juan Linietsky | 2017-06-04 | 1 | -0/+4 |
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| * | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | 2017-05-20 | 1 | -160/+94 |
| |\ | | | | | New customizable editor theme | ||||
| | * | New customizable editor theme | volzhs | 2017-05-09 | 1 | -18/+16 |
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| | * | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 1 | -144/+80 |
| | | | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | ||||
| * | | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -17/+17 |
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| * | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 1 | -80/+144 |
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| * | Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin | Rémi Verschelde | 2017-04-20 | 1 | -4/+2 |
| |\ | | | | | Respect the expand margin for StyleBoxTextures again. | ||||
| | * | Respect the expand margin for StyleBoTextures again. | Ray Koopa | 2017-04-13 | 1 | -4/+2 |
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| * | | Fix editor style box for ToolButton | volzhs | 2017-04-12 | 1 | -10/+4 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -1/+1 |
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| * | Fixed WindowDialog not aligning properly | Robert Hernandez | 2017-03-31 | 1 | -1/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -610/+530 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Added functionality for resizable dialogs. | Ray Koopa | 2017-03-01 | 1 | -16/+11 |
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| * | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | 2017-02-28 | 1 | -1/+1 |
| | | | | | | | | - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements | ||||
| * | Add disabled tabs | Ray Koopa | 2017-02-27 | 1 | -0/+4 |
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| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde | 2017-01-14 | 1 | -2/+2 |
| | | | | | | ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references. | ||||
| * | Merge pull request #7431 from MarianoGnu/gles3 | Juan Linietsky | 2017-01-04 | 1 | -6/+0 |
| |\ | | | | | Fix Color Picker | ||||
| | * | Fix Color Picker | Mariano Suligoy | 2016-10-19 | 1 | -6/+0 |
| | | | | | | | Replace shaders with procedurally generated controls | ||||
| * | | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -6/+12 |
| |\| | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -6/+12 |
| | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | | Reused Button styleboxes for ButtonArray | Zher Huei Lee | 2016-11-19 | 1 | -11/+10 |
| | | | | | | | | | | | Plus other tweaks to make it look more similar to a VBoxContainer of Buttons. | ||||
| * | | Made background and symbol color follow the color API | Paulb23 | 2016-11-06 | 1 | -0/+1 |
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| * | Add scrolling to Tree control in Drag and Drop mode | Pawel Kowal | 2016-09-17 | 1 | -0/+2 |
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| * | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky | 2016-09-13 | 1 | -7/+24 |
| | | | | | -Improved HiDPI detection (requires resolution of > 2000 in X axis) | ||||
| * | -Added focus to comment node | Juan Linietsky | 2016-09-02 | 1 | -0/+2 |
| | | | | | -Make comment node not grab focus on main area | ||||
| * | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -0/+3 |
| | | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | ||||
| * | prettier connections for graph edit | Juan Linietsky | 2016-08-23 | 1 | -0/+2 |
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| * | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | 2016-08-06 | 1 | -0/+5 |
| | | | | | support, but VisualScript should be more or less done! | ||||
| * | Concluded base visual scripting! can edit but not run though. | Juan Linietsky | 2016-08-04 | 1 | -0/+3 |
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| * | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -3/+3 |
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| * | Property convert images to RGBA before applying hq2x, fixes #5168 | Juan Linietsky | 2016-07-18 | 1 | -2/+6 |
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| * | Added block caret to TextEdit | Paulb23 | 2016-07-12 | 1 | -0/+1 |
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| * | Removed duplicate color | Paulb23 | 2016-07-11 | 1 | -1/+0 |
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| * | Expose colors to theme | Paulb23 | 2016-07-11 | 1 | -0/+7 |
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| * | Exposed code completion colors to the text edit theme | Paulb23 | 2016-06-24 | 1 | -0/+3 |
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| * | Added code completion existing color setting | Paulb23 | 2016-06-21 | 1 | -1/+0 |
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| * | Added code completion selected color setting | Paulb23 | 2016-06-21 | 1 | -6/+0 |
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| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -10/+28 |
| | | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | It is now possible to set a default custom theme, whether you want a hidpi ↵ | Juan Linietsky | 2016-06-16 | 1 | -22/+16 |
| | | | | | default theme, or just use a custom font for the default theme | ||||
| * | Adds the ability to draw parent-children relationship lines in scene tree editor | UgisBrekis | 2016-06-15 | 1 | -3/+2 |
| | | | | | | Can be turned on/off in editor settings + line color change available as well | ||||
| * | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 1 | -143/+132 |
| | | | | | -Implemented HiDPI detection and support for Godot Editor! | ||||
| * | Fixed caret color not changing though properties | Paulb23 | 2016-05-24 | 1 | -1/+1 |
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| * | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -0/+1 |
| | | | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | ||||
| * | Merge pull request #4096 from neikeq/pr-margin-cont-imp | Juan Linietsky | 2016-05-13 | 1 | -1/+4 |
| |\ | | | | | MarginContainer improvements | ||||
| | * | MarginContainer: Add top, right and bottom margins | Ignacio Etcheverry | 2016-03-21 | 1 | -1/+4 |
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