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path: root/scene/resources/default_theme/default_theme.cpp
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* Add presets.MarianoGNU2016-01-151-1/+2
| | | | | | Also fix some bugs. Fix a crash and a minor bug
* Move shaders to default theme and add shader_override related methods to ↵MarianoGNU2016-01-151-1/+10
| | | | Control class
* Add a visual editor to color picker.MarianoGNU2016-01-151-1/+2
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* Merge pull request #3159 from neikeq/tab_close_iconRémi Verschelde2016-01-061-0/+1
|\ | | | | Add tab close icon to the default theme
| * Add tab close icon to the default themeIgnacio Etcheverry2015-12-291-0/+1
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* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Merge pull request #3140 from neikeq/fix_refresh_iconJuan Linietsky2015-12-261-1/+5
|\ | | | | Add reload icon to FileDialog's default theme
| * Added reload icon to FileDialog's default themeIgnacio Etcheverry2015-12-261-1/+5
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* | -Added table support to RichTextLabelreduz2015-12-261-0/+2
|/ | | | -Made help more readable, closes #2851
* -implement arrows on tabs, when too many tabs are present, fixes #2806Juan Linietsky2015-12-141-0/+4
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* Merge pull request #2709 from eska014/fix-default-menubutton-styleboxesJuan Linietsky2015-11-181-0/+1
|\ | | | | Fix default StyleBoxes of MenuButton
| * Add default focus StyleBox to MenuButtoneska2015-11-011-0/+1
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* | Merge pull request #2639 from MarianoGnu/originJuan Linietsky2015-11-181-0/+4
|\ \ | | | | | | Fix ButtonGroup broken layout
| * | Fix ButtonGroup broken layoutMarianoGNU2015-10-191-0/+4
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* | | -Fixed default theme a littleJuan Linietsky2015-11-181-6/+6
| | | | | | | | | | | | -Added option to group help pages, fixes #2805
* | | -Merged Script and Help tabsJuan Linietsky2015-11-171-2/+3
| | | | | | | | | | | | | | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* | | -better integration of ndee's themeJuan Linietsky2015-11-131-8/+8
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* | -work in progress implementation of NDEE's theme It's NOT DONE YETJuan Linietsky2015-10-201-33/+52
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* Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy2015-08-301-1/+1
|\ | | | | | | | | | | # Solved Conflicts: # tools/editor/property_editor.cpp # tools/editor/property_editor.h
| * -display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky2015-08-291-1/+1
| | | | | | | | -icons to show node menus
* | Edit default values. WARNING!!!Mariano Javier Suligoy2015-08-291-2/+6
| | | | | | | | Do not merge these changes, default values are not compiled into shaders yet!
* | Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy2015-08-031-1/+3
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| * QOL, script buttons in scene tabsJuan Linietsky2015-07-261-1/+3
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* | Fix tab indentMariano Javier Suligoy2015-07-201-45/+45
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* | Select and move multiple nodes at onceMariano Javier Suligoy2015-07-191-0/+2
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* some editor window changesJuan Linietsky2015-06-131-0/+2
| | | | | -ability to make dock position configurable, and it gets saved -editor starts maximized default
* grid container supports separate h and v spacingJuan Linietsky2015-06-081-1/+2
| | | | closes #2049
* new file dialog!Juan Linietsky2015-06-061-2/+21
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* work in progress, resource previewsJuan Linietsky2015-05-311-1/+0
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* -Many fixes and demo for RichTexLabelJuan Linietsky2015-04-211-1/+5
| | | | -Proper ability to edit BBCode in RTL.
* Improve mechanism and fix radio icon rendering.Mariano Javier Suligoy2015-03-011-2/+6
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* Add CheckBox control with theme edition and radio icon avaible.Mariano Javier Suligoy2015-03-011-1/+31
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* Restore checkbutton margin to origin value, fixed issue in code search dialogmarynate2015-01-151-2/+2
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* Minor code formattingmarynate2015-01-151-6/+5
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* Tweak Button margins & small fix for ToolButtonRalf Hölzemer2015-01-151-2/+2
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* Fixed the progressbar to only require 16px in heightRalf Hölzemer2015-01-151-2/+2
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* Missing files and Tab changesRalf Hölzemer2015-01-151-6/+6
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* More Theme fixesRalf Hölzemer2015-01-151-159/+335
| | | | | | | | | - some color tweaks - many margin fixes - overall nicer look Conflicts: scene/resources/default_theme/default_theme.cpp
* New iteration of the themeRalf Hölzemer2015-01-151-60/+61
| | | | | | | | - try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks
* New neutral default themeRalf Hölzemer2015-01-151-4/+4
| | | | | | - desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-1/+7
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* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-2/+10
| | | | | | -work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
* -added brace matching to go with the new code completionJuan Linietsky2014-12-171-0/+1
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* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+1
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -project settings are saved when changedJuan Linietsky2014-02-151-0/+1
| | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-151-1/+1
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+636