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path: root/scene/resources/curve.cpp
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Curve2D/3D: Add clear_points method.Andreas Haas2017-01-121-0/+19
| | | | | | | Adds a method to the Curve2D and Curve3D classes to easily clear the curve. So you don't have to remove each point manually. (cherry picked from commit e741da869a11533ec46ed86bad1fd8c8c70a6178)
* Fix curve bugAlgrin62016-07-211-3/+3
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* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
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* Fixed curve baking, now always start at origin pointHearto Lazor2016-04-151-1/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -some cleanupsJuan Linietsky2015-04-301-0/+2
| | | | -added tesselation function to curve and curve2d
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* remove useless codequabug2015-01-161-16/+2
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* fix bugquabug2015-01-161-2/+2
| | | | running into infinite loop if distance between two adjacent points in curve are too short.
* fixes CurveXD::interpolatef()UsernameIsAReservedWord2015-01-061-3/+3
| | | fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
* 2D Animation ImprovementsJuan Linietsky2014-07-061-173/+414
| | | | | | | | | -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1145