| Commit message (Collapse) | Author | Age | Files | Lines |
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
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Adds a method to the Curve2D and Curve3D classes to easily clear the curve.
So you don't have to remove each point manually.
(cherry picked from commit e741da869a11533ec46ed86bad1fd8c8c70a6178)
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-added tesselation function to curve and curve2d
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running into infinite loop if distance between two adjacent points in curve are too short.
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fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
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-=-=-=-=-=-=-=-=-=--=-=-=
-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
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