| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -some cleanups | Juan Linietsky | 2015-04-30 | 1 | -0/+2 |
| | | | | | -added tesselation function to curve and curve2d | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | remove useless code | quabug | 2015-01-16 | 1 | -16/+2 |
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| * | fix bug | quabug | 2015-01-16 | 1 | -2/+2 |
| | | | | | running into infinite loop if distance between two adjacent points in curve are too short. | ||||
| * | fixes CurveXD::interpolatef() | UsernameIsAReservedWord | 2015-01-06 | 1 | -3/+3 |
| | | | | fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods | ||||
| * | 2D Animation Improvements | Juan Linietsky | 2014-07-06 | 1 | -173/+414 |
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons) | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+1145 |
