| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | 2017-01-14 | 1 | -3/+3 | |
| | | | | | added a check to detect this case in the future | |||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -21/+29 | |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||||
| * | Renamed call_group to call_group_flags, made call_group without flags the ↵ | Juan Linietsky | 2017-01-14 | 1 | -3/+3 | |
| | | | | | default | |||||
| * | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | 2017-01-13 | 1 | -1/+1 | |
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| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -9/+9 | |
| | | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -24/+24 | |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||||
| * | - _ready() callback only happens once now, if you want to receive it again, ↵ | Juan Linietsky | 2017-01-10 | 1 | -5/+6 | |
| | | | | | | | | use request_ready() - C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script. | |||||
| * | Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵ | Juan Linietsky | 2017-01-10 | 1 | -14/+80 | |
| | | | | | | | | | | being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete! | |||||
| * | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 | |
| | | | | | replaced by mouse filter | |||||
| * | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -2/+2 | |
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| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -6/+6 | |
| | | | | | differentiated than generalized _input | |||||
| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -1/+1 | |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -13/+19 | |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | |||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -71/+71 | |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||||
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -184/+255 | |
| |\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||||
| | * | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -1/+47 | |
| | | | | | | | | | | | | | Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering | |||||
| | * | Fixed many more bugs reported by Valgrind | Juan Linietsky | 2016-12-23 | 1 | -1/+1 | |
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| | * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 1 | -0/+3 | |
| | | | | | | | | | store normal when baking | |||||
| | * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -16/+0 | |
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| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -0/+61 | |
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| | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -1/+1 | |
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| | * | -Added ViewportContainer, this is the only way to make viewports show up in ↵ | Juan Linietsky | 2016-10-05 | 1 | -78/+47 | |
| | | | | | | | | | | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport | |||||
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -126/+134 | |
| | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||||
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||||
| * | | Added simple check to viewport, if matrix32 is invesile ↵ | Mateusz Adamczyk | 2016-10-08 | 1 | -0/+3 | |
| |/ | | | | (https://github.com/godotengine/godot/issues/6296). | |||||
| * | Restore viewport set_world_2d functionality | Fabio Alessandrelli | 2016-09-14 | 1 | -22/+32 | |
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| * | Fix Viewport.get_mouse_pos() for specific situations, closes #1885 | Juan Linietsky | 2016-09-10 | 1 | -17/+14 | |
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| * | UI navigation via JOYSTICK_MOTION. | Andreas Haas | 2016-07-30 | 1 | -0/+1 | |
| | | | | | | Previously, you could assign joystick axis events to "ui_*" actions but they had no effect. See https://godotengine.org/qa/6232 | |||||
| * | Merge pull request #5881 from neikeq/pr-fix-propagation | Juan Linietsky | 2016-07-24 | 1 | -6/+4 | |
| |\ | | | | | Viewport: Replace obsolete "windows" group calls | |||||
| | * | Viewport: Replace obsolete "windows" group calls | Ignacio Etcheverry | 2016-07-24 | 1 | -6/+4 | |
| | | | | | | | | | - Fixes neighbour focusing event propagation not being stopped | |||||
| * | | Merge pull request #5803 from jarfil/issue/origin5695-pr | Juan Linietsky | 2016-07-24 | 1 | -1/+15 | |
| |\ \ | |/ |/| | Fix tooltips blinking | |||||
| | * | Hide tooltip if new mouse position's tooltip is empty | Jaroslaw Filiochowski | 2016-07-19 | 1 | -4/+10 | |
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| | * | Don't start a new tooltip timer for the same tooltip | Jaroslaw Filiochowski | 2016-07-19 | 1 | -1/+9 | |
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| * | | Properly transform sub-viewport input, closes #3580 | Juan Linietsky | 2016-07-18 | 1 | -4/+31 | |
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| * | Fix own world option of Viewport. | Franklin Sobrinho | 2016-07-08 | 1 | -1/+1 | |
| | | | | | It happens when the viewport has WorldEnviroment child with a valid Enviroment | |||||
| * | Fixed the order of input, reverts #4384, closes #5361 | Juan Linietsky | 2016-07-01 | 1 | -9/+1 | |
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| * | Color picker was getting too much focus, made it get not as much focus. | Juan Linietsky | 2016-07-01 | 1 | -0/+8 | |
| | | | | | This abuse of focus was the original culprit of #5354 | |||||
| * | Invalidate key focus if not visible, fixes #5354 | Juan Linietsky | 2016-07-01 | 1 | -1/+6 | |
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| * | Improved drag&drop to work as n-piggeon wants to use, closes #5342 | Juan Linietsky | 2016-07-01 | 1 | -15/+40 | |
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| * | remove unnecesary warning, closes #5169 | Juan Linietsky | 2016-06-29 | 1 | -4/+4 | |
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| * | Figured out a way to fix event propagation for shortcuts and some other ↵ | Juan Linietsky | 2016-06-27 | 1 | -0/+3 | |
| | | | | | cases so they properly stop shortcuts if a modal window is open, closes #4848 | |||||
| * | Add a small workaround to avoid modal tabs to be closed if they are spawned ↵ | Juan Linietsky | 2016-06-27 | 1 | -1/+2 | |
| | | | | | in the same frame, closes #3837 | |||||
| * | Properly deliver localized coordinates when passing gui events through ↵ | Juan Linietsky | 2016-06-27 | 1 | -8/+11 | |
| | | | | | parents, closes #4215 | |||||
| * | Make button aware of it being dragged and reset state, closes #4178 | Juan Linietsky | 2016-06-23 | 1 | -1/+0 | |
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| * | Fixed the order of events called by _input, closes #4384 | Juan Linietsky | 2016-06-20 | 1 | -1/+1 | |
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| * | Allow mouse wheel to go throuhgh so scroll containers work properly, fixes #4431 | Juan Linietsky | 2016-06-20 | 1 | -1/+9 | |
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| * | Make dure to only call drop_data if can_drop_data returned true, closes #4616 | Juan Linietsky | 2016-06-20 | 1 | -2/+3 | |
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| * | do not allow picking in captured mode, closes #5134 | Juan Linietsky | 2016-06-11 | 1 | -1/+1 | |
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| * | fixes wrong bool return, closes #5037 | Juan Linietsky | 2016-06-09 | 1 | -1/+1 | |
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| * | Fix indentation issues in last commits | Rémi Verschelde | 2016-06-07 | 1 | -21/+20 | |
| | | | | | Ping @reduz. | |||||
