| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | 2017-12-04 | 1 | -2/+8 |
| | | | | | -Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) | ||||
| * | Removed type_mask and fixed some variable name | AndreaCatania | 2017-11-21 | 1 | -3/+3 |
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| * | Native pan and zoom for macOS | Bernhard Liebl | 2017-11-21 | 1 | -0/+24 |
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| * | Merge pull request #12149 from endragor/check-input-handled | Rémi Verschelde | 2017-10-20 | 1 | -2/+7 |
| |\ | | | | | Check if input is handled before handling it | ||||
| | * | Check if input is handled before handling it | Ruslan Mustakov | 2017-10-16 | 1 | -2/+7 |
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| * | | Fix Viewport clear mode is bool instead of int, fixes #12202 | Poommetee Ketson | 2017-10-19 | 1 | -1/+1 |
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| * | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -3/+3 |
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| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -2/+2 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Fix enums bindings | Maxim Sheronov | 2017-09-13 | 1 | -0/+9 |
| | | | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json | ||||
| * | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | 2017-09-08 | 1 | -2/+1 |
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| * | Restored auto snapping of controls to pixels, fixes #10847 and probably ↵ | Juan Linietsky | 2017-09-07 | 1 | -0/+17 |
| | | | | | several more issues. Made it optional in the project settings but defaults to true. | ||||
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -2/+2 |
| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Exposed new ClearMode function to Viewport clases, closes #9995 | Juan Linietsky | 2017-08-31 | 1 | -16/+10 |
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| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -50/+7 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Viewport: fix 'size' binding from Rect2 to Vector2 | Poommetee Ketson | 2017-08-27 | 1 | -1/+1 |
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| * | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 1 | -1/+1 |
| | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | ||||
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -62/+52 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 1 | -28/+28 |
| |\ | | | | | ClassDB: Provide the enum name of integer constants | ||||
| | * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -28/+28 |
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| * | | Fixed segfault when hovering over scene tree elements and showing tooltips. | Wilson E. Alvarez | 2017-08-20 | 1 | -0/+4 |
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| * | | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -2/+2 |
| |\ \ | |/ |/| | Adds Engine::is_editor_hint() method | ||||
| | * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -2/+2 |
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| * | | Merge pull request #9889 from groud/control_enhancements | kubecz3k | 2017-08-15 | 1 | -2/+2 |
| |\ \ | | | | | | | Control node enhancements | ||||
| | * | | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | 2017-08-13 | 1 | -2/+2 |
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| * / | Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622 | Juan Linietsky | 2017-08-15 | 1 | -2/+1 |
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| * | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | 2017-08-10 | 1 | -2/+2 |
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| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -11/+11 |
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| * | Merge pull request #10136 from MednauN/master | Thomas Herzog | 2017-08-07 | 1 | -0/+83 |
| |\ | | | | | Add handling of touch events in _gui_input_event | ||||
| | * | Add handling of touch events in _gui_input_event | Evgeny Zuev | 2017-08-07 | 1 | -0/+83 |
| | | | | | | | | | Fixes #10039 | ||||
| * | | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -2/+2 |
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| * | Adding base classes and structures for ARVR support | BastiaanOlij | 2017-07-28 | 1 | -0/+16 |
| | | | | | | | Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects | ||||
| * | Add object type hint for docs | Poommetee Ketson | 2017-07-23 | 1 | -2/+2 |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Script editor usability fixes | Juan Linietsky | 2017-07-15 | 1 | -4/+8 |
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| * | Fix picking list flood while mouse capture enabled | Pedro J. Estébanez | 2017-07-10 | 1 | -1/+1 |
| | | | | | Fixes #9575. | ||||
| * | Merge pull request #7947 from RandomShaper/fix-vis-notifier-2d | Rémi Verschelde | 2017-06-28 | 1 | -1/+2 |
| |\ | | | | | Fix VisibilityNotifier2D viewport offset issue | ||||
| | * | Fix VisibilityNotifier2D reapplication of viewport offset | Pedro J. Estébanez | 2017-03-06 | 1 | -1/+2 |
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| * | | -Restored support for Canvas BG mode on Environment | Juan Linietsky | 2017-06-24 | 1 | -6/+5 |
| | | | | | | | | | | | -Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR! | ||||
| * | | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -12/+0 |
| | | | | | | | | | -Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | ||||
| * | | Properly adjust the visible editor rect and make limits respected, closes #8328 | Juan Linietsky | 2017-06-12 | 1 | -0/+1 |
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| * | | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 2017-06-11 | 1 | -0/+36 |
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| * | | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -0/+20 |
| | | | | | | | | | -Restored resource previews! | ||||
| * | | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -10/+10 |
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| * | | InputEvent: Renamed "pos" property to "position" | Andreas Haas | 2017-06-03 | 1 | -14/+14 |
| | | | | | | | | | Make the naming consistent with other classes. | ||||
| * | | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -407/+350 |
| | | | | | | | | | this might cause bugs I haven't found yet.. | ||||
| * | | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -2/+2 |
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| * | | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -7/+7 |
| | | | | | | | | | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | | Viewport: Fix undefined behaviour found by llvm sanitizer. | Andreas Haas | 2017-04-02 | 1 | -2/+2 |
| |/ | | | | | When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()). This is undefined behaviour and caused a crash when compiled with sanitizing enabled. | ||||
