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* Renamed fixed_process to physics_processAndreaCatania2017-09-301-6/+6
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* Merge pull request #11545 from ↵Rémi Verschelde2017-09-251-1/+1
|\ | | | | | | | | | | | | Paulb23/line_edit_caret_blink_resetting_issue_10764 Fixed caret blink and speed resetting in scenes, issue 10764 [ci skip]
| * Fixed caret blink and speed resetting in scenes, issue 10764Paulb232017-09-241-1/+1
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* | Merge pull request #11552 from Tetane/masterPoommetee Ketson2017-09-251-0/+1
|\ \ | |/ |/| Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree
| * Add a missing constant binding in SceenTreeTetane2017-09-241-0/+1
| | | | | | | | Add missing constant binding "STRETCH_ASPECT_EXPAND" (I cannot test it because godot does not compile anymore on my pc (windows10))
* | Fix unused variable warningsHein-Pieter van Braam2017-09-081-1/+0
|/ | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* Fix files headerPoommetee Ketson2017-09-011-1/+1
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* Do not error flood if removing default environment. Closes #9945Juan Linietsky2017-08-311-0/+4
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* Dead code tells no talesRémi Verschelde2017-08-271-18/+5
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Merge pull request #10579 from quinnyo/rpc-sender-idRémi Verschelde2017-08-271-0/+9
|\ | | | | Method to get ID of RPC calling peer
| * add SceneTree method to get ID of rpc calling peerQuinn Schwab2017-08-231-0/+9
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* | Add two missing Null checksHein-Pieter van Braam2017-08-261-1/+4
| | | | | | | | | | | | | | These Null checks were removed in #10581 but actually changed the logic of the functions in this case. This fixes #10654
* | Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-5/+2
|/ | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Add missing NULL check for the new show_about() callMarcelo Fernandez2017-08-221-1/+1
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* Fix build after merge of #10254Rémi Verschelde2017-08-221-1/+1
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* Merge pull request #10254 from marcelofg55/masterRémi Verschelde2017-08-221-0/+14
|\ | | | | Added notification const NOTIFICATION_WM_ABOUT
| * Added notification const NOTIFICATION_WM_ABOUTMarcelo Fernandez2017-08-171-0/+14
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* | Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-11/+12
|\ \ | | | | | | ClassDB: Provide the enum name of integer constants
| * | ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-11/+12
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* | | Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-19/+5
|\ \ \ | |/ / |/| | Adds Engine::is_editor_hint() method
| * | Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-19/+5
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* | | Small fix that makes overal UI (including dragging spliiters) much, much faster.Juan Linietsky2017-08-181-77/+2
| | | | | | | | | | | | | | | | | | Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow. Messages will have to happen sometime later, during iteration most likely. I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
* | | Fix debug materials, closes #8607Juan Linietsky2017-08-151-20/+21
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* | Merge pull request #10198 from jjay/f/stretch_aspect_expandRémi Verschelde2017-08-111-5/+4
|\ \ | |/ |/| Add "expand" option for stretch aspect, no more black bars
| * Add expand stretch/ascpect - no more black barsYakov Borevich2017-08-091-5/+4
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* | Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-2/+2
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* | Removes type information from method bindsIgnacio Etcheverry2017-08-101-8/+8
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* -Fixed BoneAttachment delay, closes #3966Juan Linietsky2017-08-071-0/+4
| | | | -Fixed skeleton crash, probably fixes other issues
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-2/+2
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* Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde2017-07-241-2/+2
|\ | | | | Add object type hint for docs
| * Add object type hint for docsPoommetee Ketson2017-07-231-2/+2
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* | Several changes to better run in mobile.Juan Linietsky2017-07-221-6/+8
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-6/+10
| | | | -Added system for feature overrides, it's pretty cool :)
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-14/+14
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky2017-07-031-3/+15
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* Reworked translation systemJuan Linietsky2017-06-281-1/+3
| | | | | -Label and Button reload translation on the fly -Resources are loaded and reload depending on locale
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-0/+2427
-Fixded BackBuffercopy object