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* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-0/+12
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* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+21
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* Node duplication positions under duplicated node, issue 964Paulb232016-05-131-0/+12
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* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-0/+2
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* Fix wrong return and argument types in documentationIgnacio Etcheverry2016-05-041-1/+1
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* Keep editable instances data when replacing tree root nodeIgnacio Etcheverry2016-04-121-0/+10
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* remove trailing whitespaceHubert Jarosz2016-03-091-163/+163
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* -make sure instance placeholder works with duplicate(), fixes #3378Juan Linietsky2016-01-221-1/+9
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* duplicate groups and signalshondres2016-01-201-0/+9
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* forgot to bind NOTIFICATION_INSTANCED, closes #2261Juan Linietsky2016-01-031-0/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -fix loading of samples in mod, s3m and xm. Fixes #2553reduz2015-12-291-1/+1
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* -restrict gui root from being removed while performing input, fixes #2578reduz2015-12-291-0/+1
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* Ability to set autoloads as singleton global variablesreduz2015-12-281-1/+4
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* better unique name resolution, as suggested i #3017Juan Linietsky2015-12-081-5/+1
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* added option to add_child, to use the same deduplication convention as in ↵Juan Linietsky2015-12-081-7/+10
| | | | the editor, closes #3017
* windows crash and bind placeholder methodAriel Manzur2015-11-141-0/+4
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* Merge pull request #2556 from volzhs/fix_miss_bind_findnodeJuan Linietsky2015-10-171-1/+1
|\ | | | | fix miss bind for Node::find_node
| * fix miss bind for Node::find_nodevolzhs2015-09-301-1/+1
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* | -fixes and more fixes to new scene system, seems stable now..reduz2015-10-161-4/+8
| | | | | | | | BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
* | Large improvements on scene packing and managementreduz2015-10-101-2/+62
|/ | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
* live debug fixesJuan Linietsky2015-08-021-0/+9
| | | | removing node in live debugging fixed
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-9/+92
| | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-1/+1
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+10
| | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* missing changesJuan Linietsky2015-06-141-1/+1
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* Added Node.find_node(mask) functionJuan Linietsky2015-06-081-0/+23
| | | | by popular request
* -convert to subscene keeps signal connections, fixes #1863Juan Linietsky2015-05-101-0/+36
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -function remove_and_delete_child removed. Just use child.free() or ↵Juan Linietsky2015-04-091-2/+3
| | | | child.queue_free() instead. Fixes #1603
* Add Stop pause mode implementationmarynate2014-12-281-0/+5
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* New Code CompletionJuan Linietsky2014-12-161-0/+20
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
* use tab instead of spacequabug2014-12-031-1/+1
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* Add move_child_notify method in Node classquabug2014-12-031-0/+6
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-76/+76
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Bug FixesJuan Linietsky2014-11-021-1/+15
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* Build System ChangesJuan Linietsky2014-10-071-1/+0
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-1/+1
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* Import 3D Scene ImprovementsJuan Linietsky2014-06-191-0/+20
| | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
* More 3D WorkJuan Linietsky2014-06-161-0/+13
| | | | | | | | -=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-6/+61
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -Added ATITC texture supportJuan Linietsky2014-02-261-0/+2
| | | | | -Fixed bug of some tabs showing wrong names -Exported properties for viewport
* -added kinematic bodyJuan Linietsky2014-02-221-30/+83
| | | | -added kinematic body demos
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1718