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* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-0/+12
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+21
* Node duplication positions under duplicated node, issue 964Paulb232016-05-131-0/+12
* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-0/+2
* Fix wrong return and argument types in documentationIgnacio Etcheverry2016-05-041-1/+1
* Keep editable instances data when replacing tree root nodeIgnacio Etcheverry2016-04-121-0/+10
* remove trailing whitespaceHubert Jarosz2016-03-091-163/+163
* -make sure instance placeholder works with duplicate(), fixes #3378Juan Linietsky2016-01-221-1/+9
* duplicate groups and signalshondres2016-01-201-0/+9
* forgot to bind NOTIFICATION_INSTANCED, closes #2261Juan Linietsky2016-01-031-0/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -fix loading of samples in mod, s3m and xm. Fixes #2553reduz2015-12-291-1/+1
* -restrict gui root from being removed while performing input, fixes #2578reduz2015-12-291-0/+1
* Ability to set autoloads as singleton global variablesreduz2015-12-281-1/+4
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
* better unique name resolution, as suggested i #3017Juan Linietsky2015-12-081-5/+1
* added option to add_child, to use the same deduplication convention as in the...Juan Linietsky2015-12-081-7/+10
* windows crash and bind placeholder methodAriel Manzur2015-11-141-0/+4
* Merge pull request #2556 from volzhs/fix_miss_bind_findnodeJuan Linietsky2015-10-171-1/+1
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| * fix miss bind for Node::find_nodevolzhs2015-09-301-1/+1
* | -fixes and more fixes to new scene system, seems stable now..reduz2015-10-161-4/+8
* | Large improvements on scene packing and managementreduz2015-10-101-2/+62
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* live debug fixesJuan Linietsky2015-08-021-0/+9
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-9/+92
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-1/+1
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+10
* missing changesJuan Linietsky2015-06-141-1/+1
* Added Node.find_node(mask) functionJuan Linietsky2015-06-081-0/+23
* -convert to subscene keeps signal connections, fixes #1863Juan Linietsky2015-05-101-0/+36
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -function remove_and_delete_child removed. Just use child.free() or child.que...Juan Linietsky2015-04-091-2/+3
* Add Stop pause mode implementationmarynate2014-12-281-0/+5
* New Code CompletionJuan Linietsky2014-12-161-0/+20
* use tab instead of spacequabug2014-12-031-1/+1
* Add move_child_notify method in Node classquabug2014-12-031-0/+6
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-76/+76
* Bug FixesJuan Linietsky2014-11-021-1/+15
* Build System ChangesJuan Linietsky2014-10-071-1/+0
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-1/+1
* Import 3D Scene ImprovementsJuan Linietsky2014-06-191-0/+20
* More 3D WorkJuan Linietsky2014-06-161-0/+13
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-6/+61
* -Added ATITC texture supportJuan Linietsky2014-02-261-0/+2
* -added kinematic bodyJuan Linietsky2014-02-221-30/+83
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1718