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* Merge pull request #11013 from MednauN/masterRémi Verschelde2017-09-211-1/+12
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| * Fix duplication of node with scriptEvgeny Zuev2017-09-201-1/+12
* | Let queue_free() work on nodes which are not in the scene treeRémi Verschelde2017-09-201-2/+5
* | Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
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* Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-121-5/+0
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| * Fix unused variable warningsHein-Pieter van Braam2017-09-081-5/+0
* | Merge pull request #11007 from saltares/issue-9988Rémi Verschelde2017-09-121-1/+1
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| * | Renames _add_child_below_node() to add_child_below_node(). Closes #9988.David Saltares2017-09-051-1/+1
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* / Fix duplication of nodes resulting in shared metadataBojidar Marinov2017-09-111-2/+19
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* Dead code tells no talesRémi Verschelde2017-08-271-92/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Node: Add debug info to add_child reparenting checkRémi Verschelde2017-08-261-7/+11
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-8/+8
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-12/+12
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-12/+12
* | add "propagate_call" method to NodeKarroffel2017-08-191-0/+18
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* Allow zero-padded serial namingPedro J. Estébanez2017-08-161-1/+2
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-22/+22
* Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde2017-08-071-13/+13
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| * Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-13/+13
* | Merge pull request #9394 from supagu/sync-rpc-fixRémi Verschelde2017-08-071-34/+37
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| * Queue RPC packet before calling method locally to ensure correct RPC packet o...Fabian Mathews2017-06-261-34/+37
* | Fix Node::move_child() crash if moving to the end plus onePedro J. Estébanez2017-07-251-0/+5
* | -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-4/+4
* | Add object type hint for docsPoommetee Ketson2017-07-191-1/+1
* | Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky2017-07-031-78/+20
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-3/+3
* Fix bug in pause mode propagationFabio Alessandrelli2017-05-061-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Reset display folded for an instanced scene if editable children is toggled offPedro J. Estébanez2017-04-071-2/+6
* Add missing binding for DUPLICATE_USE_INSTANCINGPedro J. Estébanez2017-03-301-0/+1
* Merge pull request #8037 from RandomShaper/remove-warningRémi Verschelde2017-03-181-0/+3
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| * Remove warning on owner re-assignmentPedro J. Estébanez2017-03-151-0/+3
* | Merge pull request #8014 from AlexHolly/fix-remove-and-skipRémi Verschelde2017-03-181-7/+8
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| * fix remove_and_skip()AlexHolly2017-03-121-7/+8
* | Fix connection errors when replacing nodeIgnacio Etcheverry2017-03-111-2/+5
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-989/+821
* Add more options to Node.duplicate()Pedro J. Estébanez2017-02-201-12/+22
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-78/+78
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-7/+7
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky2017-01-141-5/+5
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+3
* Node name casing: fix mistake from previous commitRémi Verschelde2017-01-131-1/+1
* Reenable node name case setting + code cleanupsRémi Verschelde2017-01-131-7/+4
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+3
* Project setting to control node name casingRay Koopa2017-01-121-1/+13
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-4/+4
* - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-11/+98
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-3/+3