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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* adding get_stored_values methodAriel Manzur2016-11-081-1/+18
| | | | changed order name
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* -make sure instance placeholder works with duplicate(), fixes #3378Juan Linietsky2016-01-221-0/+13
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* -better integration of ndee's themeJuan Linietsky2015-11-131-2/+3
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* -fixes and more fixes to new scene system, seems stable now..reduz2015-10-161-0/+74
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!