| Commit message (Collapse) | Author | Age | Files | Lines |
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
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(cherry picked from commit d194e1c48e5d161f0310ee17e63f1951e2c50de6)
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(cherry picked from commit a77a0118f6b0d0878a53e2c963d91763b311163d)
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(cherry picked from commit 6a7aebdf6c148a80d5f7dd773895f08c62eb34a8)
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For HTTPRequest::request
(cherry picked from commit c53e5c555aabff1c0b1e0e6b4a87e895e278606b)
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Also removes a couple wrong Godot headers from third-party source files.
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-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
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-New HTTPRequest node, to make HTTP requests simpler.
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