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* - _ready() callback only happens once now, if you want to receive it again, ↵Juan Linietsky2017-01-101-4/+4
| | | | | | | use request_ready() - C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-105-38/+32
| | | | container!
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵Juan Linietsky2017-01-106-26/+122
| | | | | | | | | being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
* -Translation text will change automatically for in-game buttons, labels, ↵Juan Linietsky2017-01-096-31/+63
| | | | | | | poups when translation is changed. -Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code -Sorry, editor will not update automatically because it uses a different translatio method.
* -All types have editable script now in propertiesJuan Linietsky2017-01-099-13/+55
| | | | -Changed clip to a property in Control which can be set by the user
* Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky2017-01-081-1/+1
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* -removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky2017-01-0814-48/+44
| | | | replaced by mouse filter
* Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky2017-01-082-99/+19
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* Swapped expand and fill flag bits, so scenes don't save this property by defaultJuan Linietsky2017-01-082-4/+4
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* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-085-6/+8
| | | | item_pressed, closes #3188
* Removed the "released" signal from button, it's pointless now that ↵Juan Linietsky2017-01-081-2/+2
| | | | button_down and button_up exist.
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-083-6/+6
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* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-0845-84/+84
| | | | differentiated than generalized _input
* removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky2017-01-084-42/+7
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* Fix code completion for new getnode syntaxJuan Linietsky2017-01-081-4/+5
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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-074-8/+8
| | | | renamed to PoolVector
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-053-6/+6
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-052-25/+40
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| * Merge pull request #7431 from MarianoGnu/gles3Juan Linietsky2017-01-042-25/+40
| |\ | | | | | | Fix Color Picker
| | * Fix Color PickerMariano Suligoy2016-10-192-25/+40
| | | | | | | | | Replace shaders with procedurally generated controls
* | | -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-056-29/+37
|/ / | | | | | | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* | -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-0421-197/+208
| | | | | | | | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* | Begin modifying properties to make them more friendly to script and doc.Juan Linietsky2017-01-031-20/+29
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* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-0294-937/+937
| | | | | | | | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-0299-335/+444
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| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-025-77/+168
| |\| | | | | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| | * 2D Shaders are working again using the new syntax, though all is buggy in ↵Juan Linietsky2016-10-102-39/+0
| | | | | | | | | | | | general
| | * -Added ViewportContainer, this is the only way to make viewports show up in ↵Juan Linietsky2016-10-052-0/+128
| | | | | | | | | | | | | | | | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport
| | * Begining of GLES3 renderer:Juan Linietsky2016-10-032-38/+40
| | | | | | | | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
| * | Merge pull request #7341 from bruno-ortiz/masterRémi Verschelde2017-01-021-16/+6
| |\ \ | | | | | | | | Bugfixes for Tree node
| | * | Making deselect work for TreeItem when select_mode is SELECT_SINGLE and ↵Bruno Ortiz2017-01-021-16/+6
| | | | | | | | | | | | | | | | item_selected is now properly emitted
| * | | Merge pull request #7385 from bojidar-bg/tree-range-drag-lockRémi Verschelde2017-01-021-0/+3
| |\ \ \ | | | | | | | | | | Fix #7098 by not accepting right clicks while dragging the range
| | * | | Fix #7098 by not accepting right clicks while dragging the rangeBojidar Marinov2016-12-281-0/+3
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| * | | | Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde2017-01-022-2/+13
| |\ \ \ \ | | | | | | | | | | | | Able to change visibility when ancestor node is hidden
| | * | | | Show visual notice for visibility on Scene Dockvolzhs2016-12-282-2/+13
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| * | | | Merge pull request #7376 from volzhs/scroll-horizontalRémi Verschelde2017-01-021-6/+14
| |\ \ \ \ | | | | | | | | | | | | Scroll horizontally with mouse wheel when horizontal enabled only
| | * | | | Scroll horizontally with mouse wheel when horizontal enabled onlyvolzhs2016-12-271-6/+14
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| * | | | Merge pull request #7372 from chanon/masterRémi Verschelde2017-01-021-1/+1
| |\ \ \ \ | | | | | | | | | | | | Fix ColorPicker not correctly updating after pasting hex html color
| | * | | | fix ColorPicker not correctly updating after pasting hex html colorchanon2016-12-261-1/+1
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| * / / / Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0196-96/+96
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
| * | | Merge pull request #7349 from volzhs/fix-richtextlabelRémi Verschelde2016-12-231-1/+2
| |\ \ \ | | | | | | | | | | Fix duplicated string on RichTextLabel if starts with '\n'
| | * | | Fix duplicated string on RichTextLabel if starts with '\n'volzhs2016-12-221-1/+2
| | |/ / | | | | | | | | | | | | Fix #6212, #3773
| * | | Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-searchRémi Verschelde2016-12-231-1/+1
| |\ \ \ | | | | | | | | | | Fix search to find "whole" words at end of line
| | * | | Fix search to find "whole" words at end of lineJohnson Earls2016-12-181-1/+1
| | |/ / | | | | | | | | | | | | | | | | Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line. Fixes #7326 .
| * / / PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje2016-12-232-4/+35
| |/ / | | | | | | | | | | | | | | | * Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
| * | Merge pull request #7200 from volzhs/fix-anim-scrollRémi Verschelde2016-11-281-1/+1
| |\ \ | | | | | | | | Fix scroll bar moving in AnimationPlayer editor
| | * | Fix scroll bar moving in AnimationPlayer editorvolzhs2016-11-281-1/+1
| | | | | | | | | | | | | | | | Fix #7196
| * | | Merge pull request #7198 from volzhs/fix-color-pickerRémi Verschelde2016-11-281-2/+2
| |\ \ \ | | | | | | | | | | Fix color selected with mouse scroll
| | * | | Fix color selected with mouse scrollvolzhs2016-11-281-2/+2
| | |/ / | | | | | | | | | | | | Fix #7192
| * | | Merge pull request #7184 from volzhs/spinboxRémi Verschelde2016-11-281-5/+13
| |\ \ \ | | | | | | | | | | Prevent Spinbox value update while not focused or disabled