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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Don't crash when video is stopped and played againBłażej Szczygieł2016-10-091-1/+2
| | | | (cherry picked from commit 5585bc1c3886b37f7188b357ddcdbc76ca46f42c)
* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-10/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Fix Theora video playback without a Vorbis streamBłażej Szczygieł2016-06-181-2/+9
| | | | | | | - prevent audio resampler errors when number of channels is 0, - don't check for 'audio_done' when there is no audio data. (cherry picked from commit 763b29f34e8c99c2f9559dcc31b59f99d0d6dee3)
* First version of ProfilerJuan Linietsky2016-05-211-1/+1
| | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* Fix wrong return and argument types in documentationIgnacio Etcheverry2016-05-041-2/+2
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* renamed function get_video_texutre to get_video_textureAdham Zahran2016-02-081-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* fixes crash/deadlock when video is paused and unpaused, might affect audio ↵Ariel Manzur2015-12-261-0/+1
| | | | sync tho
* -fixes to theora video ending sooner than expected, fixes #3066Juan Linietsky2015-12-151-1/+2
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* ability to get video player textureJuan Linietsky2015-12-121-0/+9
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* 0theora compilation fixesJuan Linietsky2015-11-251-2/+2
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* -Merged Script and Help tabsJuan Linietsky2015-11-171-1/+1
| | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* more fixesJuan Linietsky2015-11-041-5/+7
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* ability to change audio track in theora videoJuan Linietsky2015-10-131-2/+21
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* Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-20/+154
| | | | Still need to get proper audio output latency in some platforms.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* 3D Import Import & UDPJuan Linietsky2014-11-121-2/+2
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-5/+5
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Bug FixesJuan Linietsky2014-11-021-15/+10
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-11/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+280