| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Implemented scrolling factor for smooth trackpad scrolling | toger5 | 2017-05-07 | 1 | -2/+2 | |
| | | | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||||
| * | Tree: Clear search string on selection. | Andreas Haas | 2017-05-04 | 1 | -0/+2 | |
| | | | | | | | | | The Tree node has the ability to jump to a specific item by typing the first few chars of it's name. But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for ages :P With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :) | |||||
| * | Tree: Ability to add tooltips to TreeItem buttons. | Andreas Haas | 2017-04-26 | 1 | -2/+16 | |
| | | | | | Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock. | |||||
| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -12/+12 | |
| | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 | |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 | |
| | | | | | From https://github.com/lucasdemarchi/codespell | |||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -1447/+1228 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||||
| * | Fix wrong TreeItem reference after reconstructing | volzhs | 2017-03-03 | 1 | -2/+3 | |
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| * | Merge pull request #7874 from volzhs/issue-7820-master | Rémi Verschelde | 2017-02-26 | 1 | -0/+1 | |
| |\ | | | | | Fix crash when click icon while editing node name | |||||
| | * | Fix crash when click icon while editing node name | volzhs | 2017-02-23 | 1 | -0/+1 | |
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| * | | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 | |
| |/ | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | |||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -91/+91 | |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||||
| * | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 1 | -3/+21 | |
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| * | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | 2017-01-16 | 1 | -3/+3 | |
| | | | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | |||||
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -5/+5 | |
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| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -17/+22 | |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||||
| * | Renamed button functions to be more verboes, same with Range unit value -> ratio | Juan Linietsky | 2017-01-13 | 1 | -1/+1 | |
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| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -14/+14 | |
| | | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||||
| * | Renamed most signals so they refer to: | Juan Linietsky | 2017-01-12 | 1 | -1/+1 | |
| | | | | | | -An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc). | |||||
| * | -All types have editable script now in properties | Juan Linietsky | 2017-01-09 | 1 | -2/+2 | |
| | | | | | -Changed clip to a property in Control which can be set by the user | |||||
| * | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 | |
| | | | | | replaced by mouse filter | |||||
| * | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 | |
| | | | | | item_pressed, closes #3188 | |||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 | |
| | | | | | differentiated than generalized _input | |||||
| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -1/+1 | |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -26/+26 | |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | |||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -91/+91 | |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||||
| * | Merge pull request #7341 from bruno-ortiz/master | Rémi Verschelde | 2017-01-02 | 1 | -16/+6 | |
| |\ | | | | | Bugfixes for Tree node | |||||
| | * | Making deselect work for TreeItem when select_mode is SELECT_SINGLE and ↵ | Bruno Ortiz | 2017-01-02 | 1 | -16/+6 | |
| | | | | | | | | | item_selected is now properly emitted | |||||
| * | | Merge pull request #7385 from bojidar-bg/tree-range-drag-lock | Rémi Verschelde | 2017-01-02 | 1 | -0/+3 | |
| |\ \ | | | | | | | Fix #7098 by not accepting right clicks while dragging the range | |||||
| | * | | Fix #7098 by not accepting right clicks while dragging the range | Bojidar Marinov | 2016-12-28 | 1 | -0/+3 | |
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| * | | Merge pull request #7382 from volzhs/fix-visibility | Rémi Verschelde | 2017-01-02 | 1 | -1/+10 | |
| |\ \ | | | | | | | Able to change visibility when ancestor node is hidden | |||||
| | * | | Show visual notice for visibility on Scene Dock | volzhs | 2016-12-28 | 1 | -1/+10 | |
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| * / | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 | |
| |/ | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||||
| * | Clarify a NULL comparison | eska | 2016-11-13 | 1 | -1/+1 | |
| | | | | | | | | | 'TreeItem::get_children()' does not return the child count, but rather a pointer to the children. This comparison caused an error during WebAssembly builds using the LLVM backend path. | |||||
| * | Fix to focus or rename node by double click | volzhs | 2016-11-01 | 1 | -30/+4 | |
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| * | Merge pull request #6553 from pkowal1982/treecheckbox | Rémi Verschelde | 2016-10-09 | 1 | -9/+4 | |
| |\ | | | | | Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK | |||||
| | * | Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK | Pawel Kowal | 2016-09-19 | 1 | -9/+4 | |
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| * | | Add scrolling to Tree control in Drag and Drop mode | Pawel Kowal | 2016-09-17 | 1 | -0/+31 | |
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| * | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -1/+27 | |
| | | | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | |||||
| * | Merge pull request #6220 from volzhs/issue-5789 | Rémi Verschelde | 2016-08-29 | 1 | -12/+13 | |
| |\ | | | | | Make LineEdit not to cover whole line when rename node | |||||
| | * | Make LineEdit not to cover whole line when rename node | volzhs | 2016-08-23 | 1 | -12/+13 | |
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| * | | Merge pull request #5956 from djrm/tree_behavior | Rémi Verschelde | 2016-08-29 | 1 | -3/+35 | |
| |\ \ | | | | | | | Double click on scene tree element to focus currently selected node | |||||
| | * | | Double click on scene tree element to focus currently selected node | Daniel J. Ramirez | 2016-08-27 | 1 | -3/+35 | |
| | |/ | | | | | | | | | In 3D it will focus in the first viewport Enable double click for trees | |||||
| * / | Show last added action on Input Map and implement InputEvent "==" | volzhs | 2016-08-28 | 1 | -1/+1 | |
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| * | Changed the way the step decimals are computed to a safer way, fixes many ↵ | Juan Linietsky | 2016-07-26 | 1 | -4/+4 | |
| | | | | | issues. | |||||
| * | TreeItem.set_button exposed. | Ovnuniarchos | 2016-07-16 | 1 | -0/+1 | |
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| * | Fix tree drawing the pressed stylebox in all buttons in the column | Franklin Sobrinho | 2016-07-10 | 1 | -1/+1 | |
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| * | Changed tree so shift-selection skips folded children, closes #5515 | Juan Linietsky | 2016-07-09 | 1 | -4/+4 | |
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| * | Remove unused variables (third pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -15/+0 | |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||||
| * | Fix TreeItem range editing by dragging on the inspector | Franklin Sobrinho | 2016-07-04 | 1 | -1/+1 | |
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