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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Explicitly initialize TextureProgress's initial angle value.MarianoGNU2016-09-181-0/+1
| | | | | | | | | (Hopefully) Fixes #3856 Fixes #6426 Fixes #6344 (cherry picked from commit ae4f7cbc2cbe6caa4eefd116be2d95c899e0e479)
* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Clamp filling angle instead of normalizeMarianoGNU2015-10-191-5/+1
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* add missing default valueMarianoGNU2015-10-191-0/+1
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* Add fill_degrees to limitate radial fillingMarianoGNU2015-10-181-7/+27
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* Add fill modes. Clockwise, Counter-CW and center-offsetMarianoGNU2015-10-171-2/+163
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+124