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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-20/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Made many built-in gdscript functions return more descriptive errors, closes ↵Juan Linietsky2016-06-111-1/+1
| | | | #5150
* Added options to keep scale and keep aspect centered to TextureFrame, closes ↵Juan Linietsky2016-06-111-1/+27
| | | | #5114
* General docks clean upJuan Linietsky2016-05-231-2/+44
| | | | | | | | -Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-3/+3
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* -fixed old condition in TextureFrame that caused bugs in materials, closes #1742Juan Linietsky2015-05-011-2/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+137