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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-3/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Allow negative texture scale in TextureButton, fixes #2956reduz2015-12-291-4/+4
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* ability to export scene to zipJuan Linietsky2015-12-131-1/+1
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* added rotation and scale support to gui controlsJuan Linietsky2015-12-121-5/+5
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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-8/+8
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Changed texturebutton scale from float to Size2romulox_x2015-01-021-5/+8
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* -ability to scale and modulate texturebutton, closes #818Juan Linietsky2015-01-031-16/+62
| | | | -fixed bug in ordering of modal subwindows, closes #1001
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+211