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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-201-21/+0
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| * change shortcut for toggle-comment to Ctrl+KDana Olson2014-12-171-21/+0
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* | -improved completion options for InputEvent, shows all event types nowJuan Linietsky2014-12-181-1/+11
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* -added brace matching to go with the new code completionJuan Linietsky2014-12-171-0/+139
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* New Code CompletionJuan Linietsky2014-12-161-286/+393
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
* More FixesJuan Linietsky2014-12-071-6/+6
| | | | | | | -=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930
* now undo/redo supportedDana Olson2014-12-071-8/+5
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* apply patch #882 from dcubixDana Olson2014-12-071-2/+8
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* allow Alt+arrow keys to pass through editorDana Olson2014-11-131-2/+8
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* Editor goodies updateDiego Lopes2014-11-121-2033/+2039
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-5/+5
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky2014-09-221-4/+28
| | | | | | | | | | | properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-5/+43
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* Fixing Issues...Juan Linietsky2014-09-191-2/+2
| | | | | | | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
* Small Issues & MaintenanceJuan Linietsky2014-08-011-23/+94
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* Fix script editor scrollbar disappear issuemarynate2014-05-211-1/+1
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* remove degud outputjonyrock2014-05-071-2/+0
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* call during autocompletionjonyrock2014-05-071-1/+8
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* Add auto code completion (without press Ctrl+Space manually)marynate2014-05-061-1/+5
| | | | | | | | Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option
* Add get_word_under_cursor() method to TextEditmarynate2014-05-061-0/+22
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* EDITOR_DEF in the right placejonyrock2014-04-301-12/+5
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* #331 settings menu option title fix oopsjonyrock2014-04-281-6/+6
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* #331 settings menu option title fixjonyrock2014-04-281-6/+6
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* pair symbols tool basic impjonyrock2014-04-271-4/+163
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* #298 impjonyrock2014-04-261-12/+44
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* text cursor in text editor & const in Rect2ijonyrock2014-04-171-1/+8
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* home button like & whitespacejonyrock2014-04-101-2/+15
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* fix android can't input unicode characterssanikoyes2014-03-131-0/+2
| | | | | | | | | fix hide soft keyboard by press 'back' button, then click current focus text edit/line edit control, soft keyboard won't show again add features: press enter key with line edit control will hide soft keyboard
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+2943