aboutsummaryrefslogtreecommitdiff
path: root/scene/gui/tab_container.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-1/+1
|
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-1/+1
| | | | Make the naming consistent with other classes.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-4/+6
| | | | this might cause bugs I haven't found yet..
* Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-5/+4
| | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-4/+5
|
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-2/+2
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-48/+27
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* - `tab_changed` signal emits only by selecting a different tab.Thaer Razeq2017-03-051-5/+23
| | | | | | - Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again. - Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index. - Add documentation for the added function and signals. Fix a typo too.
* Add disabled tabsRay Koopa2017-02-271-5/+36
|
* Fix several drawing and logic issues in TabContainerRay Koopa2017-02-271-426/+306
|
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-17/+17
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-3/+3
| | | | This saves typing and is a step towards fixing #56
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
|
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-17/+17
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-051-0/+3
| | | | profiler yet.
* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-31/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Merge pull request #5234 from Paulb23/fix_error_tab_printRémi Verschelde2016-06-191-2/+3
|\ | | | | Fixed error: set_current_tab print on project open
| * Fixed error: set_current_tab print on project openPaulb232016-06-151-2/+3
| |
* | TabContainer now reports proper minimum size, closes #4896Juan Linietsky2016-06-171-3/+6
|/
* Fix error tab index out of size print, issue 4997Paulb232016-06-061-1/+0
|
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-0/+5
| | | | -Implemented HiDPI detection and support for Godot Editor!
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* -work in progress implementation of NDEE's theme It's NOT DONE YETJuan Linietsky2015-10-201-38/+51
|
* some editor window changesJuan Linietsky2015-06-131-15/+105
| | | | | -ability to make dock position configurable, and it gets saved -editor starts maximized default
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* -proper minimum size computation for TabContainerJuan Linietsky2015-01-021-0/+33
|
* was fetching incorrect meta data for tab titlesDana Olson2014-08-281-3/+3
| | | | closes #650
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+640