| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -1/+1 |
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| * | InputEvent: Renamed "pos" property to "position" | Andreas Haas | 2017-06-03 | 1 | -1/+1 |
| | | | | | Make the naming consistent with other classes. | ||||
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -4/+6 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 1 | -5/+4 |
| | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | ||||
| * | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 1 | -4/+5 |
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| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -2/+2 |
| | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -48/+27 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | - `tab_changed` signal emits only by selecting a different tab. | Thaer Razeq | 2017-03-05 | 1 | -5/+23 |
| | | | | | | | - Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again. - Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index. - Add documentation for the added function and signals. Fix a typo too. | ||||
| * | Add disabled tabs | Ray Koopa | 2017-02-27 | 1 | -5/+36 |
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| * | Fix several drawing and logic issues in TabContainer | Ray Koopa | 2017-02-27 | 1 | -426/+306 |
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| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -17/+17 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -3/+3 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -2/+2 |
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| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
| | | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | differentiated than generalized _input | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -17/+17 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 1 | -0/+3 |
| | | | | | profiler yet. | ||||
| * | Remove unused variables (third pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -31/+0 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | Merge pull request #5234 from Paulb23/fix_error_tab_print | Rémi Verschelde | 2016-06-19 | 1 | -2/+3 |
| |\ | | | | | Fixed error: set_current_tab print on project open | ||||
| | * | Fixed error: set_current_tab print on project open | Paulb23 | 2016-06-15 | 1 | -2/+3 |
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| * | | TabContainer now reports proper minimum size, closes #4896 | Juan Linietsky | 2016-06-17 | 1 | -3/+6 |
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| * | Fix error tab index out of size print, issue 4997 | Paulb23 | 2016-06-06 | 1 | -1/+0 |
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| * | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 1 | -0/+5 |
| | | | | | -Implemented HiDPI detection and support for Godot Editor! | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -2/+2 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -work in progress implementation of NDEE's theme It's NOT DONE YET | Juan Linietsky | 2015-10-20 | 1 | -38/+51 |
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| * | some editor window changes | Juan Linietsky | 2015-06-13 | 1 | -15/+105 |
| | | | | | | -ability to make dock position configurable, and it gets saved -editor starts maximized default | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | -proper minimum size computation for TabContainer | Juan Linietsky | 2015-01-02 | 1 | -0/+33 |
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| * | was fetching incorrect meta data for tab titles | Dana Olson | 2014-08-28 | 1 | -3/+3 |
| | | | | | closes #650 | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+640 |
