| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | Fixed overloaded virtual functions with const vs none warning | marcelofg55 | 2016-06-12 | 1 | -1/+1 |
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| * | -Massive editor dialog cleanup | Juan Linietsky | 2016-01-17 | 1 | -15/+18 |
| | | | | | -Added a bottom menu list | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -split view of property editor and editor settings | Juan Linietsky | 2015-12-15 | 1 | -0/+1 |
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| * | Fix SplitContainer bool properties | Franklin Sobrinho | 2015-11-19 | 1 | -2/+2 |
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| * | missing changes | Juan Linietsky | 2015-06-14 | 1 | -0/+3 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+453 |
