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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Fixed overloaded virtual functions with const vs none warningmarcelofg552016-06-121-1/+1
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* -Massive editor dialog cleanupJuan Linietsky2016-01-171-15/+18
| | | | -Added a bottom menu list
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -split view of property editor and editor settingsJuan Linietsky2015-12-151-0/+1
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* Fix SplitContainer bool propertiesFranklin Sobrinho2015-11-191-2/+2
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* missing changesJuan Linietsky2015-06-141-0/+3
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+453