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path: root/scene/gui/spin_box.cpp
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Prevent Spinbox value update while not focused or disabledvolzhs2017-01-121-5/+13
| | | | (cherry picked from commit 4df33cbcb391f00216851f54a7db9acb52291335)
* Fix updating value of SpinBox with prefixvolzhs2016-11-151-1/+4
| | | | (cherry picked from commit 80b6507071ffd65f4ed397b7994482229fb303e0)
* Changed the way the step decimals are computed to a safer way, fixes many ↵Juan Linietsky2016-07-261-1/+1
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* Fix wrong local mouse pos when holding spinbox and improve behaviourIgnacio Etcheverry2016-01-211-2/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Spinbox: increase/decrease with mouse heldneikeq2015-12-101-0/+31
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* -fix compile issue (pow)Juan Linietsky2015-08-301-1/+1
| | | | -ask user for track to call nodes when adding call track
* -fixes to capture modeJuan Linietsky2015-08-291-1/+53
| | | | -ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+199