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path: root/scene/gui/slider.cpp
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Slider value accounts for grabber offsetMason Ashbridge2016-09-011-3/+6
| | | | (cherry picked from commit fb54ba63975a748b2a0dc9d68a94e4e27d0a8c7f)
* GUI Focus mode improvementsZher Huei Lee2016-05-231-0/+1
| | | | | | | | Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled
* remove trailing whitespaceHubert Jarosz2016-03-091-4/+4
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Fix exponential sliderseska2015-12-101-2/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Fix for inverted VSliderRalf Hölzemer2014-09-191-1/+4
| | | | | VSlider would get set at the inverted position when receiving a mouse click Dragging the slider worked correct
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+247