| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Fix more property names in _change_notify calls. | Andreas Haas | 2017-04-03 | 1 | -5/+5 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -84/+72 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -18/+18 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -7/+7 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | 2017-01-16 | 1 | -5/+5 |
| | | | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | ||||
| * | Renamed button functions to be more verboes, same with Range unit value -> ratio | Juan Linietsky | 2017-01-13 | 1 | -19/+19 |
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| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -19/+17 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -20/+20 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Make the step property useful for sliders as described in #5773 | Elia Argentieri | 2016-10-15 | 1 | -4/+13 |
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| * | math: Fix rounding error for 0 in Math::round (#4495) | Rémi Verschelde | 2016-05-01 | 1 | -4/+0 |
| | | | | | Thus revert the previous workaround in commit b123bc4a2a9c07fcfd27a84109960bda158b3b9d. Fixes #3221. | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -17/+17 |
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| * | Merge pull request #3257 from TheHX/pr-range-properties | Rémi Verschelde | 2016-01-11 | 1 | -8/+8 |
| |\ | | | | | Fix error caused by dragging a Range property | ||||
| | * | Fix error caused by dragging a Range property | Franklin Sobrinho | 2016-01-06 | 1 | -8/+8 |
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| * | | do not return zero with minus-sign within range value, fixes #3221 | Richard Nespithal | 2016-01-08 | 1 | -1/+5 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Style fix for rounded_values methods in Range | Rémi Verschelde | 2015-12-28 | 1 | -11/+13 |
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| * | Fix Range exp_edit property | Franklin Sobrinho | 2015-11-04 | 1 | -1/+1 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -2/+2 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+290 |
