aboutsummaryrefslogtreecommitdiff
path: root/scene/gui/range.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-19/+17
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-20/+20
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Make the step property useful for sliders as described in #5773Elia Argentieri2016-10-151-4/+13
|
* math: Fix rounding error for 0 in Math::round (#4495)Rémi Verschelde2016-05-011-4/+0
| | | | Thus revert the previous workaround in commit b123bc4a2a9c07fcfd27a84109960bda158b3b9d. Fixes #3221.
* remove trailing whitespaceHubert Jarosz2016-03-091-17/+17
|
* Merge pull request #3257 from TheHX/pr-range-propertiesRémi Verschelde2016-01-111-8/+8
|\ | | | | Fix error caused by dragging a Range property
| * Fix error caused by dragging a Range propertyFranklin Sobrinho2016-01-061-8/+8
| |
* | do not return zero with minus-sign within range value, fixes #3221Richard Nespithal2016-01-081-1/+5
|/
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* Style fix for rounded_values methods in RangeRémi Verschelde2015-12-281-11/+13
|
* Fix Range exp_edit propertyFranklin Sobrinho2015-11-041-1/+1
|
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+290