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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Make the step property useful for sliders as described in #5773Elia Argentieri2016-11-151-4/+13
| | | | (cherry picked from commit 0955371447181a0fc20eb68dc6bc5aae67b73d0d)
* math: Fix rounding error for 0 in Math::round (#4495)Rémi Verschelde2016-05-011-4/+0
| | | | Thus revert the previous workaround in commit b123bc4a2a9c07fcfd27a84109960bda158b3b9d. Fixes #3221.
* remove trailing whitespaceHubert Jarosz2016-03-091-17/+17
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* Merge pull request #3257 from TheHX/pr-range-propertiesRémi Verschelde2016-01-111-8/+8
|\ | | | | Fix error caused by dragging a Range property
| * Fix error caused by dragging a Range propertyFranklin Sobrinho2016-01-061-8/+8
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* | do not return zero with minus-sign within range value, fixes #3221Richard Nespithal2016-01-081-1/+5
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Style fix for rounded_values methods in RangeRémi Verschelde2015-12-281-11/+13
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* Fix Range exp_edit propertyFranklin Sobrinho2015-11-041-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+290