aboutsummaryrefslogtreecommitdiff
path: root/scene/gui/popup_menu.cpp
Commit message (Collapse)AuthorAgeFilesLines
...
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-45/+45
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-021-5/+33
|\
| * Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
| * PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje2016-12-231-4/+32
| | | | | | | | | | | | * Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
* | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-10-301-13/+25
|\|
| * PopupMenu: added toggle_item_checked and exposed set_item_tooltip and ↵J08nY2016-10-011-13/+25
| | | | | | | | get_item_tooltip
* | Click the inspected objet name to see all subresources.Juan Linietsky2016-09-171-2/+15
|/
* fix for travisJuan Linietsky2016-06-041-1/+1
|
* -customizable shortcuts in editorJuan Linietsky2016-06-041-12/+164
| | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* Fix PopupMenu and MenuButton not activating items with shortcut inside submenusBojidar Marinov2016-04-061-4/+22
|
* remove trailing whitespaceHubert Jarosz2016-03-091-56/+56
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* ability to export scene to zipJuan Linietsky2015-12-131-1/+2
|
* make popup emit index when id is not definedJuan Linietsky2015-12-121-8/+9
|
* Popup submenu position enhancementneikeq2015-11-221-1/+8
|
* Merge pull request #2734 from neikeq/popupmenu_impJuan Linietsky2015-11-181-2/+8
|\ | | | | Small PopupMenu behaviour changes
| * Small PopupMenu changesneikeq2015-11-131-2/+8
| |
* | Change popup_menu.cpp as proposed in #2011Bojidar Marinov2015-11-131-0/+1
|/ | | Closes #2011
* Merge pull request #2362 from AlexHolly/update-scene-tab-fixJuan Linietsky2015-10-171-1/+9
|\ | | | | [UI-FIX] - Update scene tabs on save
| * close all parent PopupMenus fixAlexander Holland2015-08-121-1/+9
| |
* | hide opened menu when click on menu buttonfirefly24422015-09-081-1/+3
|/
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-1/+18
|
* Fix some more incorrect bindingsGerold312014-10-261-1/+1
|
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+916