aboutsummaryrefslogtreecommitdiff
path: root/scene/gui/popup.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Remove some noisy debug printsRémi Verschelde2016-07-171-4/+0
| | | | Part of #5031
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+10
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* remove trailing whitespaceHubert Jarosz2016-03-091-10/+10
|
* -Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky2016-01-161-9/+3
| | | | | | | | Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* -forgot a check for tools enabled, closes #3166reduz2015-12-291-0/+2
|
* make it easy to edit popupmenus, fixes #2595reduz2015-12-291-0/+8
|
* some editor window changesJuan Linietsky2015-06-131-0/+42
| | | | | -ability to make dock position configurable, and it gets saved -editor starts maximized default
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-0/+4
| | | | | | | -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
* -Obscure bug in popups solved, fixes #1008Juan Linietsky2015-01-031-1/+14
|
* Lots of 3D improvements:Juan Linietsky2014-05-041-1/+15
| | | | | | | | | | | | | -Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+236