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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Remove some noisy debug printsRémi Verschelde2016-07-171-4/+0
| | | | Part of #5031
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+10
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* remove trailing whitespaceHubert Jarosz2016-03-091-10/+10
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* -Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky2016-01-161-9/+3
| | | | | | | | Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -forgot a check for tools enabled, closes #3166reduz2015-12-291-0/+2
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* make it easy to edit popupmenus, fixes #2595reduz2015-12-291-0/+8
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* some editor window changesJuan Linietsky2015-06-131-0/+42
| | | | | -ability to make dock position configurable, and it gets saved -editor starts maximized default
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-0/+4
| | | | | | | -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
* -Obscure bug in popups solved, fixes #1008Juan Linietsky2015-01-031-1/+14
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* Lots of 3D improvements:Juan Linietsky2014-05-041-1/+15
| | | | | | | | | | | | | -Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+236