| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -Moved all the "root" input handling for GUI from individual Controls to ↵ | Juan Linietsky | 2016-01-16 | 1 | -9/+3 |
| | | | | | | | | | Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so! | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -forgot a check for tools enabled, closes #3166 | reduz | 2015-12-29 | 1 | -0/+2 |
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| * | make it easy to edit popupmenus, fixes #2595 | reduz | 2015-12-29 | 1 | -0/+8 |
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| * | some editor window changes | Juan Linietsky | 2015-06-13 | 1 | -0/+42 |
| | | | | | | -ability to make dock position configurable, and it gets saved -editor starts maximized default | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | New Navigation & Pathfinding support for 2D | Juan Linietsky | 2015-02-14 | 1 | -0/+4 |
| | | | | | | | | -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | ||||
| * | -Obscure bug in popups solved, fixes #1008 | Juan Linietsky | 2015-01-03 | 1 | -1/+14 |
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| * | Lots of 3D improvements: | Juan Linietsky | 2014-05-04 | 1 | -1/+15 |
| | | | | | | | | | | | | | | -Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now. | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+236 |
