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path: root/scene/gui/patch_9_rect.cpp (follow)
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Merge pull request #8248 from Hinsbart/fix_notify_renamesRémi Verschelde2017-04-041-4/+4
|\ | | | | Fix more property names in _change_notify calls.
| * Fix more property names in _change_notify calls.Andreas Haas2017-04-031-4/+4
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* | Fixed WindowDialog not aligning properlyRobert Hernandez2017-03-311-2/+2
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* | Fixed AtlasTexture being incorrectlyRobert Hernandez2017-03-301-20/+6
|/ | | | | Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an AtlasTexture.
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-48/+40
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-8/+8
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-7/+7
| | | | This saves typing and is a step towards fixing #56
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+5
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-141-0/+184
ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.