| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
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| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | differentiated than generalized _input | ||||
| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -4/+2 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -4/+4 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | MenuButton: Fix event propagation with dialogs | Ignacio Etcheverry | 2016-07-18 | 1 | -0/+4 |
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| * | MenuButton: Fix regression | Ignacio Etcheverry | 2016-07-16 | 1 | -1/+1 |
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| * | MenuButton: Avoid event propagation if handled as hotkey | Ignacio Etcheverry | 2016-07-16 | 1 | -1/+2 |
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| * | -customizable shortcuts in editor | Juan Linietsky | 2016-06-04 | 1 | -17/+2 |
| | | | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | ||||
| * | GUI Focus mode improvements | Zher Huei Lee | 2016-05-23 | 1 | -1/+1 |
| | | | | | | | | | Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled | ||||
| * | Fix PopupMenu and MenuButton not activating items with shortcut inside submenus | Bojidar Marinov | 2016-04-06 | 1 | -17/+1 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -5/+5 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -Merged Script and Help tabs | Juan Linietsky | 2015-11-17 | 1 | -0/+2 |
| | | | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | ||||
| * | -removed resources dock, good bye old friend | Juan Linietsky | 2015-09-01 | 1 | -1/+1 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -0/+1 |
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| * | -Fixed a few bugs in Viewport | Juan Linietsky | 2014-04-10 | 1 | -1/+1 |
| | | | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages. | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+153 |
