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path: root/scene/gui/menu_button.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* MenuButton: Fix event propagation with dialogsIgnacio Etcheverry2016-07-181-0/+4
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* MenuButton: Fix regressionIgnacio Etcheverry2016-07-161-1/+1
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* MenuButton: Avoid event propagation if handled as hotkeyIgnacio Etcheverry2016-07-161-1/+2
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* -customizable shortcuts in editorJuan Linietsky2016-06-041-17/+2
| | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* GUI Focus mode improvementsZher Huei Lee2016-05-231-1/+1
| | | | | | | | Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled
* Fix PopupMenu and MenuButton not activating items with shortcut inside submenusBojidar Marinov2016-04-061-17/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-5/+5
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Merged Script and Help tabsJuan Linietsky2015-11-171-0/+2
| | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* -removed resources dock, good bye old friendJuan Linietsky2015-09-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+1
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* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+1
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+153