aboutsummaryrefslogtreecommitdiff
path: root/scene/gui/menu_button.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* MenuButton: defer grab_click_focus until button_upPoommetee Ketson2017-08-131-1/+1
| | | | (cherry picked from commit 49ec6c4380644da460af65e210d555d4b739517f)
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-24/+14
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* MenuButton: Fix event propagation with dialogsIgnacio Etcheverry2016-07-181-0/+4
|
* MenuButton: Fix regressionIgnacio Etcheverry2016-07-161-1/+1
|
* MenuButton: Avoid event propagation if handled as hotkeyIgnacio Etcheverry2016-07-161-1/+2
|
* -customizable shortcuts in editorJuan Linietsky2016-06-041-17/+2
| | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* GUI Focus mode improvementsZher Huei Lee2016-05-231-1/+1
| | | | | | | | Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled
* Fix PopupMenu and MenuButton not activating items with shortcut inside submenusBojidar Marinov2016-04-061-17/+1
|
* remove trailing whitespaceHubert Jarosz2016-03-091-5/+5
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* -Merged Script and Help tabsJuan Linietsky2015-11-171-0/+2
| | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* -removed resources dock, good bye old friendJuan Linietsky2015-09-011-1/+1
|
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+1
|
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+1
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+153