| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | MenuButton: defer grab_click_focus until button_up | Poommetee Ketson | 2017-08-13 | 1 | -1/+1 |
| | | | | | (cherry picked from commit 49ec6c4380644da460af65e210d555d4b739517f) | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Bring that Whole New World to the Old Continent too | Rémi Verschelde | 2017-03-19 | 1 | -24/+14 |
| | | | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261. | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | MenuButton: Fix event propagation with dialogs | Ignacio Etcheverry | 2016-07-18 | 1 | -0/+4 |
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| * | MenuButton: Fix regression | Ignacio Etcheverry | 2016-07-16 | 1 | -1/+1 |
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| * | MenuButton: Avoid event propagation if handled as hotkey | Ignacio Etcheverry | 2016-07-16 | 1 | -1/+2 |
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| * | -customizable shortcuts in editor | Juan Linietsky | 2016-06-04 | 1 | -17/+2 |
| | | | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | ||||
| * | GUI Focus mode improvements | Zher Huei Lee | 2016-05-23 | 1 | -1/+1 |
| | | | | | | | | | Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled | ||||
| * | Fix PopupMenu and MenuButton not activating items with shortcut inside submenus | Bojidar Marinov | 2016-04-06 | 1 | -17/+1 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -5/+5 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -Merged Script and Help tabs | Juan Linietsky | 2015-11-17 | 1 | -0/+2 |
| | | | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | ||||
| * | -removed resources dock, good bye old friend | Juan Linietsky | 2015-09-01 | 1 | -1/+1 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -0/+1 |
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| * | -Fixed a few bugs in Viewport | Juan Linietsky | 2014-04-10 | 1 | -1/+1 |
| | | | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages. | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+153 |
