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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Add "Never" underline mode to LinkButtonrdb2016-10-311-3/+4
| | | | (cherry picked from commit d517bc908f9c1e00503266ab9a639552660cf72c)
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* GUI Focus mode improvementsZher Huei Lee2016-05-231-1/+1
| | | | | | | | Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled
* -Work on addon editor plugin (disabled by default)Juan Linietsky2016-03-041-0/+124
-New HTTPRequest node, to make HTTP requests simpler.