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path: root/scene/gui/line_edit.cpp
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* | LineEdit: don't undo uneditable LineEditPoommetee Ketson2017-07-171-1/+3
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* IME window follow the input cursor.geequlim2017-07-111-0/+10
| | | | | Abstruct set_ime_position to OS class. Update ime position for LineEdit and TextEdit.
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
| | | | Make the naming consistent with other classes.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-300/+297
| | | | this might cause bugs I haven't found yet..
* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-2/+2
|\ | | | | New customizable editor theme
| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-2/+2
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | LineEdit: fix placeholder text affected by secretPoommetee Ketson2017-05-031-2/+2
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* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-2/+2
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-342/+302
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1/+1
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-30/+30
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-11/+11
| | | | This saves typing and is a step towards fixing #56
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* -removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky2017-01-081-1/+1
| | | | replaced by mouse filter
* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-1/+1
| | | | item_pressed, closes #3188
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-4/+4
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* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-4/+6
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-31/+31
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Emit "*_changed" signal in set_*volzhs2016-11-141-0/+1
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* Caret blink will no longer cause redraw without focus, issue 6167Paulb232016-11-061-1/+1
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* LineEdit long indicator, fix #6624Pawel Kowal2016-09-281-3/+4
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* Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.Andreas Haas2016-09-191-5/+9
| | | | Fixes #6466
* LineEdit: Quick fix to set_expand_to_text_length argument nameRémi Verschelde2016-09-071-4/+4
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* -Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky2016-09-061-20/+47
| | | | -Added ability for LineEdit to expand to fit text
* Fixes LineEdit text selection with mouse selecting more than intendedWaldson Patrício2016-09-021-10/+0
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* LineEdit: Fix event handled as text when a mod key is pressedIgnacio Etcheverry2016-07-271-1/+1
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* LineEdit: Fix rtl scrolling with mouse drag selectionIgnacio Etcheverry2016-07-151-3/+6
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* LineEdit placeholder now accepts translated strings.Ovnuniarchos2016-07-101-1/+2
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* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-5/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Fixed signal connection prints when moving docks, issue 5498Paulb232016-06-301-1/+3
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* add placeholder alpha propertysanikoyes2016-06-281-2/+18
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* Add placeholder property for line_editsanikoyes2016-06-271-5/+24
| | | | this useful for user input tip
* Merge pull request #5379 from neikeq/pr-issue-5375Rémi Verschelde2016-06-241-0/+3
|\ | | | | Fix weird deselection behaviour with text field
| * Fix weird deselection behaviour with text fieldIgnacio Etcheverry2016-06-241-0/+3
| | | | | | | | | | - TextEdit will now deselect if Ctrl+Left/Right is pressed - TextEdit and LineEdit no longer deselect text when Alt is pressed (except with Apple style keys)
* | Added setting to toggle line edit caret blinkPaulb232016-06-221-0/+23
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* | Line edit caret no longer draws on focus lossPaulb232016-06-221-0/+19
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* | Added caret blink to line editPaulb232016-06-221-5/+60
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* LineEdit: Word jumping and OSX hotkeysIgnacio Etcheverry2016-06-181-59/+190
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* LineEdit: Fix and improve selection behaviourIgnacio Etcheverry2016-06-181-18/+24
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* rewrote LineEdit window repositioning code so it does not eat the last ↵Juan Linietsky2016-06-121-6/+13
| | | | character, closes #4992
* Reverted a PR i don't understand how to find but fixes #5097Juan Linietsky2016-06-091-3/+3
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* Merge pull request #5030 from sanikoyes/Pr-fix-label-minsizeRémi Verschelde2016-06-041-3/+2
|\ | | | | fix line_edit&label get min size bug&draw problem
| * fix line_edit&label get min size bugsanikoyes2016-06-041-3/+2
| | | | | | | | fix line_edit draw char(x ofs_max)
* | GUI Focus mode improvementsZher Huei Lee2016-05-231-1/+1
|/ | | | | | | | Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled