| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | change expand_to_len property to add on nonzero...also rename to | kbake | 2017-11-18 | 1 | -1/+2 |
| | | | | | expand_to_text_length and shift window on expand to see all text | ||||
| * | add context menu enable getters, setters, and properties in LineEdit and ↵ | Ian | 2017-11-11 | 1 | -1/+13 |
| | | | | | TextEdit | ||||
| * | Merge pull request #12268 from AlexHolly/fix-lineedit-selection | Rémi Verschelde | 2017-10-30 | 1 | -2/+4 |
| |\ | | | | | Fix LineEdit drag selection to the left | ||||
| | * | fix LineEdit drag selection to the left | AlexHolly | 2017-10-20 | 1 | -2/+4 |
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| * | | Added multi level undo redo to line edit | Paulb23 | 2017-10-29 | 1 | -31/+74 |
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| * | Fixed center align in LineEdit | balint magyar | 2017-10-01 | 1 | -2/+8 |
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| * | Fix crash when scene has LineEdit and run from editor | volzhs | 2017-09-26 | 1 | -1/+1 |
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| * | Fixed caret blink and speed resetting in scenes, issue 10764 | Paulb23 | 2017-09-24 | 1 | -1/+1 |
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| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -24/+24 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Fixed some metrics (some issues caused by the new Noto Sans font). | Daniel J. Ramirez | 2017-09-03 | 1 | -1/+1 |
| | | | | | plus other minor fixes | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 1 | -11/+11 |
| |\ | | | | | ClassDB: Provide the enum name of integer constants | ||||
| | * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -11/+11 |
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| * | | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -1/+1 |
| |\ \ | |/ |/| | Adds Engine::is_editor_hint() method | ||||
| | * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -1/+1 |
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| * | | Rename localization method to `tr` again | Rémi Verschelde | 2017-08-18 | 1 | -1/+1 |
| | | | | | | | | | Partial revert of #10380 based on contributor ~~bullying~~ feedback. | ||||
| * | | Rename `XL_MESSAGE` aka `tr` to `localize` | Rémi Verschelde | 2017-08-17 | 1 | -1/+1 |
| |/ | | | | | Also renames `set_message_translation` to `set_message_localization` for consistency. | ||||
| * | Merge pull request #10142 from bruvzg/3.0-osx-ime | Rémi Verschelde | 2017-08-11 | 1 | -6/+76 |
| |\ | | | | | Add IME support (macOS) | ||||
| | * | Implement NSTextInputClient protocol for IME | bruvzg | 2017-08-09 | 1 | -6/+76 |
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| * | | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -1/+1 |
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| * | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER | Bojidar Marinov | 2017-08-06 | 1 | -2/+2 |
| | | | | | Closes #7695 | ||||
| * | Icons can now be added inside line edits (Search icon). | Daniel J. Ramirez | 2017-07-19 | 1 | -0/+6 |
| | | | | | | | Fixed window title bar margins. fixed compilation error | ||||
| * | Merge pull request #9652 from djrm/theme_fixes | Rémi Verschelde | 2017-07-17 | 1 | -1/+6 |
| |\ | | | | | Improvements and fixes for the default theme. | ||||
| | * | Improvements and fixes for the default theme. | Daniel J. Ramirez | 2017-07-16 | 1 | -1/+6 |
| | | | | | | | | | Added customizable border size and window highlight. | ||||
| * | | LineEdit: don't undo uneditable LineEdit | Poommetee Ketson | 2017-07-17 | 1 | -1/+3 |
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| * | IME window follow the input cursor. | geequlim | 2017-07-11 | 1 | -0/+10 |
| | | | | | | Abstruct set_ime_position to OS class. Update ime position for LineEdit and TextEdit. | ||||
| * | InputEvent: Renamed "pos" property to "position" | Andreas Haas | 2017-06-03 | 1 | -2/+2 |
| | | | | | Make the naming consistent with other classes. | ||||
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -300/+297 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | 2017-05-20 | 1 | -2/+2 |
| |\ | | | | | New customizable editor theme | ||||
| | * | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 1 | -2/+2 |
| | | | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | ||||
| * | | LineEdit: fix placeholder text affected by secret | Poommetee Ketson | 2017-05-03 | 1 | -2/+2 |
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| * | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 1 | -2/+2 |
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| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -1/+1 |
| | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -342/+302 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -1/+1 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -30/+30 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -11/+11 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
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| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -3/+1 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
| | | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
| * | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | replaced by mouse filter | ||||
| * | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | item_pressed, closes #3188 | ||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | differentiated than generalized _input | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -4/+4 |
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| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -4/+6 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -31/+31 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Emit "*_changed" signal in set_* | volzhs | 2016-11-14 | 1 | -0/+1 |
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| * | Caret blink will no longer cause redraw without focus, issue 6167 | Paulb23 | 2016-11-06 | 1 | -1/+1 |
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