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path: root/scene/gui/line_edit.cpp (follow)
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* change expand_to_len property to add on nonzero...also rename tokbake2017-11-181-1/+2
| | | | expand_to_text_length and shift window on expand to see all text
* add context menu enable getters, setters, and properties in LineEdit and ↵Ian2017-11-111-1/+13
| | | | TextEdit
* Merge pull request #12268 from AlexHolly/fix-lineedit-selectionRémi Verschelde2017-10-301-2/+4
|\ | | | | Fix LineEdit drag selection to the left
| * fix LineEdit drag selection to the leftAlexHolly2017-10-201-2/+4
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* | Added multi level undo redo to line editPaulb232017-10-291-31/+74
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* Fixed center align in LineEditbalint magyar2017-10-011-2/+8
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* Fix crash when scene has LineEdit and run from editorvolzhs2017-09-261-1/+1
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* Fixed caret blink and speed resetting in scenes, issue 10764Paulb232017-09-241-1/+1
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-24/+24
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Fixed some metrics (some issues caused by the new Noto Sans font).Daniel J. Ramirez2017-09-031-1/+1
| | | | plus other minor fixes
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-11/+11
|\ | | | | ClassDB: Provide the enum name of integer constants
| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-11/+11
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* | Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-1/+1
|\ \ | |/ |/| Adds Engine::is_editor_hint() method
| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+1
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* | Rename localization method to `tr` againRémi Verschelde2017-08-181-1/+1
| | | | | | | | Partial revert of #10380 based on contributor ~~bullying~~ feedback.
* | Rename `XL_MESSAGE` aka `tr` to `localize`Rémi Verschelde2017-08-171-1/+1
|/ | | | | Also renames `set_message_translation` to `set_message_localization` for consistency.
* Merge pull request #10142 from bruvzg/3.0-osx-imeRémi Verschelde2017-08-111-6/+76
|\ | | | | Add IME support (macOS)
| * Implement NSTextInputClient protocol for IMEbruvzg2017-08-091-6/+76
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* | Removes type information from method bindsIgnacio Etcheverry2017-08-101-1/+1
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* Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov2017-08-061-2/+2
| | | | Closes #7695
* Icons can now be added inside line edits (Search icon).Daniel J. Ramirez2017-07-191-0/+6
| | | | | | Fixed window title bar margins. fixed compilation error
* Merge pull request #9652 from djrm/theme_fixesRémi Verschelde2017-07-171-1/+6
|\ | | | | Improvements and fixes for the default theme.
| * Improvements and fixes for the default theme.Daniel J. Ramirez2017-07-161-1/+6
| | | | | | | | Added customizable border size and window highlight.
* | LineEdit: don't undo uneditable LineEditPoommetee Ketson2017-07-171-1/+3
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* IME window follow the input cursor.geequlim2017-07-111-0/+10
| | | | | Abstruct set_ime_position to OS class. Update ime position for LineEdit and TextEdit.
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
| | | | Make the naming consistent with other classes.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-300/+297
| | | | this might cause bugs I haven't found yet..
* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-2/+2
|\ | | | | New customizable editor theme
| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-2/+2
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | LineEdit: fix placeholder text affected by secretPoommetee Ketson2017-05-031-2/+2
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* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-2/+2
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-342/+302
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1/+1
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-30/+30
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-11/+11
| | | | This saves typing and is a step towards fixing #56
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* -removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky2017-01-081-1/+1
| | | | replaced by mouse filter
* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-1/+1
| | | | item_pressed, closes #3188
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-4/+4
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* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-4/+6
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-31/+31
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Emit "*_changed" signal in set_*volzhs2016-11-141-0/+1
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* Caret blink will no longer cause redraw without focus, issue 6167Paulb232016-11-061-1/+1
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