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path: root/scene/gui/line_edit.cpp (follow)
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* -removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky2017-01-081-1/+1
| | | | replaced by mouse filter
* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-1/+1
| | | | item_pressed, closes #3188
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-4/+4
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* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-4/+6
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-31/+31
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Emit "*_changed" signal in set_*volzhs2016-11-141-0/+1
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* Caret blink will no longer cause redraw without focus, issue 6167Paulb232016-11-061-1/+1
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* LineEdit long indicator, fix #6624Pawel Kowal2016-09-281-3/+4
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* Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.Andreas Haas2016-09-191-5/+9
| | | | Fixes #6466
* LineEdit: Quick fix to set_expand_to_text_length argument nameRémi Verschelde2016-09-071-4/+4
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* -Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky2016-09-061-20/+47
| | | | -Added ability for LineEdit to expand to fit text
* Fixes LineEdit text selection with mouse selecting more than intendedWaldson Patrício2016-09-021-10/+0
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* LineEdit: Fix event handled as text when a mod key is pressedIgnacio Etcheverry2016-07-271-1/+1
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* LineEdit: Fix rtl scrolling with mouse drag selectionIgnacio Etcheverry2016-07-151-3/+6
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* LineEdit placeholder now accepts translated strings.Ovnuniarchos2016-07-101-1/+2
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* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-5/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Fixed signal connection prints when moving docks, issue 5498Paulb232016-06-301-1/+3
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* add placeholder alpha propertysanikoyes2016-06-281-2/+18
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* Add placeholder property for line_editsanikoyes2016-06-271-5/+24
| | | | this useful for user input tip
* Merge pull request #5379 from neikeq/pr-issue-5375Rémi Verschelde2016-06-241-0/+3
|\ | | | | Fix weird deselection behaviour with text field
| * Fix weird deselection behaviour with text fieldIgnacio Etcheverry2016-06-241-0/+3
| | | | | | | | | | - TextEdit will now deselect if Ctrl+Left/Right is pressed - TextEdit and LineEdit no longer deselect text when Alt is pressed (except with Apple style keys)
* | Added setting to toggle line edit caret blinkPaulb232016-06-221-0/+23
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* | Line edit caret no longer draws on focus lossPaulb232016-06-221-0/+19
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* | Added caret blink to line editPaulb232016-06-221-5/+60
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* LineEdit: Word jumping and OSX hotkeysIgnacio Etcheverry2016-06-181-59/+190
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* LineEdit: Fix and improve selection behaviourIgnacio Etcheverry2016-06-181-18/+24
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* rewrote LineEdit window repositioning code so it does not eat the last ↵Juan Linietsky2016-06-121-6/+13
| | | | character, closes #4992
* Reverted a PR i don't understand how to find but fixes #5097Juan Linietsky2016-06-091-3/+3
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* Merge pull request #5030 from sanikoyes/Pr-fix-label-minsizeRémi Verschelde2016-06-041-3/+2
|\ | | | | fix line_edit&label get min size bug&draw problem
| * fix line_edit&label get min size bugsanikoyes2016-06-041-3/+2
| | | | | | | | fix line_edit draw char(x ofs_max)
* | GUI Focus mode improvementsZher Huei Lee2016-05-231-1/+1
|/ | | | | | | | Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled
* Default editing popup for LineEdit and TextEditJuan Linietsky2016-05-161-20/+97
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* LineEdit/TextEdit: Add Shift+Delete shortcut for cutIgnacio Etcheverry2016-03-151-0/+5
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* remove trailing whitespaceHubert Jarosz2016-03-091-138/+138
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* -Removed bizarre code introduced in a 2 years old PR, fixes #3483Juan Linietsky2016-01-311-4/+5
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* Fix LineEdit not capturing text input eventsIgnacio Etcheverry2016-01-141-0/+2
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* TextEdit/LineEdit: Handle numpad PageUp, PageDown, Home and EndIgnacio Etcheverry2016-01-071-0/+14
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* TextEdit/LineEdit: Handle numpad arrows if NumLock is disabledIgnacio Etcheverry2016-01-071-16/+31
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Fix LineEdit cursorneikeq2015-12-071-1/+1
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* Merge pull request #2725 from SaracenOne/line_edit_alignmentJuan Linietsky2015-11-181-21/+135
|\ | | | | nice!
| * Aligned line edit fix.Saracen2015-11-021-19/+42
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| * Added alignment to LineEdit GUI control.Saracen2015-11-021-14/+105
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* | Add <Select All>(Ctrl+A) shortcut to LineEdit.MarianoGNU2015-11-061-0/+3
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* misc cleanupJuan Linietsky2015-10-171-0/+4
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* optional formal changesehriche2015-05-061-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around